adagar's Recent Forum Activity

  • You get a dev team with more than "one person" working on a game, then guess what? There's "people wanting to work on another guy's game".

    hey, you could be right, but I don't think we have the same idea of what collaborating is. Right now, I'm collaborating on a game project, and it's "our" game. Where I see it getting away from "collaboration" is where one guy just wants to hand down an idea from on high and see it come to fruition. If there's people who want to work like that, that's totally fine, but I'd be surprised. I've worked as a designer for a few projects, and so little of the actual design work is the initial idea. You do seem to have a pretty good bit of creative experience, have you shipped a game before?

  • So for this project, our current plan for a way to try to make it profitable is to sell new skins for the characters the player controls. As it is, each moves about with it's own simple music loop, which changes depending on game events.

    What we'd like to do is sell new skins that have their own music loop that corresponds to their appearance. For example, our first "experimental edition" is a blue-brothers looking guy that has a simple bluesy loop.

    What I think would be neat is to have other artists contribute their own skin, following a template and general style, and tying some music loop to that. Of course some percentage of profit and credit for said skin sold would go towards said contributor.

    We still need to experiment more with Cocoon's store (if you have experience with this, I'm all ears) before we know if it's even at all viable, but let me know if this would be something you're interested in.

  • Sorry buddy, while you do seem to know what you're talking about and all, ideas themselves are just ideas, they're kinda worthless... plus no one wants to create another guy's game. I don't think there are too many people here who are aching for ideas of what to do next. Your Zombie Knights thing sounds cool though, I hope you make something of it.

  • That preview troubleshooting this looks very useful, but what ended up helping was downloading the latest beta and seeing the errors thrown upthere. Turns out my artist replaced some art files, but accidentally deleted a 000 file.

    Thanks for the help!

  • Steps to reproduce:

    1. Press preview

    Observed result:

    These errors appear in pop-ups.

    Viewport target-densitydpi is not supported. localhost:11

    Uncaught SyntaxError: Unexpected token ILLEGAL data.js:1333

    Uncaught TypeError: Object #<Object> has no method 'getProjectModel' preview.js:652

    Uncaught TypeError: Cannot call method 'runWaits' of undefined preview.js:1439

    Expected result:

    Not... those errors

    Browsers affected:

    Chrome: yes

    Internet Explorer: yes/no

    Operating system & service pack:

    Windows 7

  • Forgot to post this one, short project made for the 0h game jam. It's in pretty rough shape, but, heck, it's only an hour's work

    adagar.net/IHatePigeons

  • Sent a PM

  • Y'all were absolutely right, running it on an iPad 2 & 3 works perfectly fine

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  • I'm not sure if this is the right place for this. Let me know if it's not the case...

    So I'm loading up my game onto an iPad 1 & iPad 2 using CocoonJS. On the iPad 2, it's loading fine, albeit with funky text, but I'll be trying sprite text like in some examples I've seen around here. On the iPad 1, the html5 loader appears, gets to about 50-60%, then exits. The game isn't very large/intense at the moment, but do you think it's just overloading that poor lil' iPad's brain or something?

  • It's not for games, but this post was immensely helpful for me when I wanted to start my own blog/portfolio/website.

    jephjacques.com/post/596723785/so-you-want-to-start-a-webcomic

    But yea, seconding the notion that using Wordpress would be loads easier....

  • Man this thread is a bummer. I wish I had seen all the mobile problems C2 had *before* starting a mobile project. Once my iPad gets in I'll give a shot to that .ipa with OSx86 business. Wish me luck!

  • What do you mean? Apple is notorious for being extremely expensive, hostile to developers and a suppressor for innovation. I truly don't get why people use iOS either.

    And unfortunately those are pretty easily overlooked by consumers, who just want easy to use devices. This is the same company that's exploiting all that labor in China. Builders and developers can get bullied as much as Apple likes, consumers don't care. On the other hand, Android is super awesome for developers! Not quite so much for consumers.

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adagar

Member since 14 Sep, 2012

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