adagar's Recent Forum Activity

  • I haven't looked at them yet, but maybe look at containers? Those might do the trick. Are you looking to do that in editor or while game is running?

  • brent_hamel This on a mobile device is a REALLY cool idea! I'll definitely have to experiment with that mechanic. Glad you like the narrative, ridiculous is definitely something I'm a fan of. What do you think of crazy Frog-Fraction-style upgrades?

  • czar You should check out Hammerfight, same basic swinging mechanic, it was the big inspiration for this game. Though I'm not quite sure what you mean by it being "a stretch". Granted attaching a morningstar to a propeller plane IS pretty odd. I'd like to expand it, maybe with a new fiction, but that fiction will never be anything with zombies.

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  • pig fly faster? You mean bird? Well once thing you could do, assuming you're treating the bird like a physics object, is apply an impulse to the bird, either at the angle it's travelling at or towards the target.

  • Accidentally posted this one in CC forum; it's a short project made for the 0h game jam. It's in pretty rough shape, but, heck, it's only an hour's work

    adagar.net/IHatePigeons

  • Got any more info on gameplay?

  • Steps to reproduce:

    1. Play sound

    2. Mute sound

    3. Set silent=true

    4. Set Silent=false

    5. Muted sound plays

    Observed result:

    Sounds that were previously muted begin to play

    Expected result:

    When silent is set to false, I'd expect muted sounds stay muted. Only non-muted sounds that were playing become audible. Basically, I'd expect mute/unmuted to be preserved despite silent/unsilent.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7

    Construct 2 version:

    r119

  • Oh if someone writes your name with an before it, does that alert somehow? I didn't know that. Anyways, you got it, wretchedshark!

  • Our artist would definitely make on for you. We'd release that once we know for sure the whole thing works, we'd hate to waste anyone's time on a potentially neat feature we can't pull off. Anyone who expresses interest here (I'm counting you in, Wretchedshark) will be the first to know when we get it working. In the meantime we'll be posting a demo of our game to the Scirra Arcade and some other portals this weekend. The final product will be a full game with story progression for iPad/Android tablets.

  • Oh yes, of course. I haven't tried sharing multimedia from our site before, so let me know of either of these don't work.

    Art Samples

    Current Track Example

    Current Animations

  • Sorry you took it that way, man. Best of luck in your endeavors!

  • Never go with your first idea... it's usually the fifth or sixth that's the great one.

    Really a good point right here. Considering that you've said you're new to this, it could be worthwhile to consider a simpler design. Actually finishing a game is very empowering, whether it's simple or not. Plus it's a great opportunity to get yourself familiar with the engine.

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adagar

Member since 14 Sep, 2012

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