ilraffo's Recent Forum Activity

  • Have u put the behaviour "physics" to the spite of the ball? If u dont change anything else, it should work when u press play... And than change the collision polygon to circle.

  • Great Scott! Or maybe, great Kastas! <img src="smileys/smiley32.gif" border="0" align="middle" />

    Easy solution, thank'you very much! <img src="smileys/smiley42.gif" border="0" align="middle" />

  • I made a test with the ragdoll example in the last C2 revision.

    I create a new ragdoll with 12 pieces (head, chest, left arm, left forearm, and so on).

    I put all this sprites in the family "ragdoll".

    I create a behavior physics in the family ragdoll.

    Create all the revolution joint and it works ok. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Now, at the beginning I set Immovable the family, so the ragdoll stay freeze. I made an event that when I click on the ragdoll with the mouse, the family became Movable. But, like in the examples of families, the only part that becames movable is the part I touch with the mouse.

    My question is: how can I make ALL the sprites in the family movable when I touch with the mouse 1 object of the family "ragdoll"?

    Hope u understand my english and hope to find a solution (for now, I put 12 event that say "when mouse on head, make it movable", "when mouse on arm, ..."... not so good if i think to put other ragdoll... <img src="smileys/smiley11.gif" border="0" align="middle" />

    Maybe family is not the right choice, but they are very simple to use...

  • jayderyu: I have iOS 5.0.1 but I don't think is that the problem. I noticed that with 4 or 5 small physics elements the performance are ok. if u can, test the catapult example on ur ipad2 ios6. You have only to export without any modification because is already touch.

    Arima: Today i'll try and will post the results, tx for the info. I don't knew there was this new function and demo. EDIT: where should be this demo tutorial? I just open C2, New project, and the only CocoonJS project is the standard with the CocoonJSAds object... I cannot find any new physics acceleration. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Have someone tried to export the simple physics catapult example to CocoonJs? I tried and the results disappoint me... tested on iPhone 4 and iPad 2, it begins with 55 fps (cool) but When i Touch the pig, all slow down to 4/5 fps.

    I test another physics game i made, a Ragdoll with 12 parts put together, the big part was 12x10 pixel, Very small. The result was that When the Ragdoll begin to fall, with only floor on the screen and a restart button, the results was the same as above, 4/5 fps.

    So, if u are planning to make an Angry Birds clone, u can't put it on any smartphone or tablet but only on pc (on the pc the fps was 60 fps, perfect).

    I'm a big fan of C2 and I love it, but I Think this is a Very limitation for Who, like me, Wanna create a physics game not only for the Chrome store...

    Haven't try the AppMobi, if someone would like to try and tell the results...

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  • Hi world! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi guys, do u think in the next release will be available this "upgrade"? I have a lot of objects and sometimes one of them is on top of another that shouldn't be... it drive me craaaaazy! ;-)

    Thanx guys!

  • Perfect! Awesome Ashley! :-)

    Now the truck roll back to Start.X!

    Thank'you very much!

  • Oh yeah! Thanx Ashley! :-)

  • dl.dropbox.com/u/17088838/Enemy/EnemyPatrol.capx

    Above the example capx.

    How it should work: when player is on left sights of the truck, truck go left. Same for right. When truck stop moving because player is hide from sights, truck must return to his initial position.

    The problem: the operation described above work for version r109. When I upgrade to r110, the truck doesnt return to his initial position!

    The tests: I tried to open with C2r110 a previous version I know it works but the truck still not return to "start.X". I reinstalled the r109, open the previous version and IT WORKS! O_O!

    Obviously, the right version of the game was saved with r110 so i cannot reopen it with r109... but I think the problem is on the new release of C2, because I don't change the truck procedure...

    I hope u can help with my problem...

    Tx in advance!

    Raffo

  • 53/55 fps on iPad2 (but i can't use mouse, lol).

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ilraffo

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