Hey Johnny,
Thanks for the great answer though unfortunately my game is still not receiving data properly until the non-specific Socket.LastData expression is used.
I'm using the socket.io version that was updated by Rexrainbow, and I'm following this guide/example of how to set up multiplayer: jptarqu.blogspot.com.au/2012/04/how-to-create-online-multiplayer-html5.html
I've followed exactly, the socket is receiving and seems to be writing messages just fine, so all i can figure is I'm doing something wrong with the Socket.LastDataElement(index).
I would post the file for downloading but I'm not sure how to do that:P Will gladly post it otherwise.
Currently my socket is writing
debug- websocket writing 5:::{"name":"M,10"}
debug- broadcasting packet
and I have construct 2 set up to receive like this:
Socket On Connect
Socket: Is data available? - socket: Split Data Received
System: Socket:LastDataElement(0) = M - System: Set M to Socket:LastDataElement(1)
Thanks again for any help:)