Eisenhans's Recent Forum Activity

  • Some Android handsets are so garbled that they play via the earpiece and not the speaker.. that may be your low volume.

  • Construct 3 is gonna be for mac?

    One of the main reasons to get into C3 development was to ditch the restraints of the library that is currently used for the editor interface, to make a mac port of the editor possible.. so, yes.

  • Well, it's an alpha. That's exactly what alphas do, they break

    In a closed source environment you typically don't expose end customers to it until late beta.. otherwise people might get too scared or break their production systems.

  • One of the reasons that C2 is moving towards Localstorage is that Webstorage has been banned from the Chrome store, which is one of the few and precious places where one can actually sell HTML5 games.

  • There is an example project that comes with C2 ("Endless jumper"), there you can see how platforms are created in a similar way to yours. You just have to extend it to create 2 new platforms instead of one.

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  • blackhornet the "is portrait/landscape" thing typically fails on quadratic screens (for example on blackberry phones) for obvious reasons..

    McGuigew Does the smartwatch have a gyroscope? If so you could guess by its output which way the user is looking at it.

  • If you spawn the bullets inside your viewable area.. put down a "Is on screen"-condition, right-lick, invert. Then it gets the red X and means "is not on screen".

    If you spawn outside of the visible area you need add a bit more logic, because otherwise it would be instantaneously destroyed.

  • Hm. That's interesting. Just for the record: what are your hardware specs?

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  • Do you mean:

    "320x240 scaled up to 1920x1080 performs better than rendering to 1920x1080 directly" or

    "320x240 scaled up to 1920x1080 performs better than 320x240 at non-fullscreen with black bars"?

  • In fact, C2 was supposed to support multiple exporters during its early plannings, rather than just HTML5 (...)

    Admittedly, I missed the early adopter phase and have no CC background, so I have no idea what C2 was supposed to be in the beginning. When I bought in Sept. 2012 I was looking explicitly for a HTML5 engine and it was relatively clear that native directx was off the table.

    But if as you say this evolved from another announcement entirely, I can partially understand the frustration that some people seem to experience.

  • [quote:2gjcebyr]Thats all? Other game makers does not have such performance issues.

    There are not many event/gui-based HTML5 game engines I know of, but those that I know of suffer from the exact same problem for the same reason.

    The interesting question is: Why do so many people buy a HTML5 engine if they don't want one? The "we can export with wrappers!!!"-thing came as a bonus over time and is still just a bunch of hacks.

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Eisenhans

Member since 8 Sep, 2012

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