ChesVCF's Recent Forum Activity

  • rexrainbow

    I've been trying them all (your scoreboard and authentification plugins) but there's still two things I don't know how to do:

    1-I want all players to post their own scores to a server and then request the server (e.g.) the 10 best scores and show them in the leaderboard (it's not a list of the player's personal best scores, but a ranking with the best players with their highest score).

    2- And is it posible to save the player's score (or any variable) when they login (for example via Google) with your authentification plugin? This way they can recover the advance they made if they login to their account from another device.

    I use many of your plugins and I have a last question, do I have to add your plugins to my XDK Project before exporting the project with Intel XDK? And if yes, where can I get the plugin's ID?

    Finally, I also wanted to congratulate you for your amazing plugins, they are really helpful and add necessary features to C2

    Thank you also for your help and for your answer

  • Hi, I don't know how to export a game with third party addons with the Intel XDK. I tried to export my game, but when I run the .apk on an Android device it doesn't load past 99% (it simply stops). Could it be because of the extra plugins and behaviours? I only added LiteTween Behaviour and many of rexrainbow's plugins. If this is the case, what do I have to do and where can I get the Behaviour's/Plugin's ID?

    And what would happen if I set my "Game Menu" layout as loader layout? Would it load faster?

    Thank you for your help

    PS: When I run my game in the Intel XDK Simulator I have the same issue.

  • Of course, the room you rejoin has to be the same as the one you were in before

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  • I think I found a solution, Event: "On signalling error" Action: "Auto- join room"

    For me this has worked, although now it's impossible to be the host, you are always a peer and I don't know what acts now as host, but it is always connected and its name is "1"

  • randomly No, it doesn't work this way. When the host leaves the room, peers get kicked from the room.

    I think there might be a way, because in the tutorial's comments someone wrote many years ago he had been able to implement this system.

    Anyway, if it is not possible, is there any other way to prevent players being kicked from the chat room whenever the host logs out?

  • Fine

  • There are many tutorials on this topic, for example this one: scirra.com/tutorials/526/ho ... -savegames

  • Hi, I'm talking about the Multiplayer chat template in the C2 examples. Is there any way to implement a system where when the host leaves the game, another player gets the host position? It is to prevent that the peers get kicked from the chat whenever the host leaves the game.

    Tank you

  • Please answer rexrainbow, I don´t know how to update the plugin's SDK

  • I found the problem, I was instantiating my Firebase object with the wrong url. Firebase databases live at firebaseio.com. Firebase hosting sites live at firebaseapp.com.

    But now there is a last error:

    Projects created at console.firebase.google.com must use the new Firebase Authentication SDKs available from firebase.google.com/docs/auth/

    I have looked for a solution in the Internet and I found this stackoverflow.com/questions/3801 ... m-must-use I think rexrainbow the plugin code has to be updated to the new SDK.

  • It worked, but now I have another error when trying to create an account rexrainbow:

    Javascript error!

    Uncaught Error: This custom Firebase server (`frebaseapp.com´) does not

    support delegated login.

    htttp://localhost:50000/firebase.js, line 158 (col 324)

  • Thank you, rexrainbow

    I downloaded all the plugins and the sample .capx, but when I tried to run it I got this error:

    Javascript error!

    Uncaught Error: FIREBASE FATAL ERROR: Cannot parse Firebase url. Please

    use https://<YOUR FIREBASE>.firebaseio.com

    htttp://localhost:5000/firebase.js, line 45 (col 272)

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ChesVCF

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