Twinsonian's Recent Forum Activity

  • Must... resist.. trolling IE.

  • If I am understanding this correctly, wouldn't this be solved by creating another sprite with the same image(s) and giving it the same behaviors and variables and putting it on a different layer?

    Are you asking for a way to have multiple sprites of the same type on multiple layers?

  • I say Meh ...

    Had a look at it , More like CC , even so , I would personally prefer CC ,

    But I would strongly advise you to ...

    Learn a Programming Language & Join the Dark side !

    I have, but for being able to prototype it is nice to use these types of tools.

    looks like a step in a hard direction events definitely are messy and will be making it harder to vebug and/or find relevant pieces later in your code,

    I agree but I am still impressed with it. I will still use C2 when on my windows machine... it would make no sense to stop using software I paid for.

    It's not necessarily that bad, its free for one thing which is always a nice touch. The main issue I see with this software is that it lacks a community, which in my opinion seems really important. Also will the developer update it often? Construct 2 has consistent updates and will probably be the only 2d engine I plan to use for now, until I move onto a 3d engine.

    This I agree with.

    There are a multitude of tools out there. Some great some not, I think having more tools in the toolbox is more advantageous than limiting myself. On the other hand I am pleased to find tools like Game Develop or even game-editor for that matter that allow for more freedom.

    Great points everyone, and there is one thing for certain. This is the best community.

  • Thank you

  • Yesterday I purchased my first tablet and quickly found that I could not stand the ads on free games for my 2 and a half year old as he is drawn to touching them.

    So, I went to construct and have started making the games that he likes to play.

    I created a simple yet pretty fun bug smashing game for him and have found the only way so far to be able to allow him to play it is through preview over wifi. The game runs great on chrome and firefox with fullscreen but better with chrome. Unfortunately I only get sounds through firefox and not chrome so I am still working through that.

    Anyhow to the point:

    I am completely new to android and have no idea how to actually get this game on our tablet for my son so he has something to do when they are out since preview over wifi is not a viable solution in the car (no internet in the car).

    I really have no interest in uploading my games to a store or anything else unless I have to?

    Thanks for any help and advice on the subject.

    EDIT:

    I ended up just hosting my game at twinsonian.com for now until I get more knowledge on what I am doing.

  • It would seem silly not to be able to have construct 2 games on steam at some point, after all -- C2 is on steam. GM is also on steam and stealth bastards is a great example of being able to sell on steam (or others like desura)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • After experimenting with the drag and drop behavior for an item UI I have been working on I have come across something interesting.

    Link to cap

    Basically in my main project that I am currently working on I chose to have a main layout for where my game draws and an object library layout where all of my project sprites etc reside.

    The reason for doing so is that my game relies on 5400 randomly generated tiles for each room the player enters. Once the player leaves a room all of the tiles are destroyed and when the new room is randomly generated all the tiles are redrawn. It has been working wonderfully and I encourage anyone curious about the results to check out my progress at twinsonian.com.

    Anyhow, as previously stated, I am working on my itembar UI at this time and am making use of the drag and drop behavior. As it stands now when my game loads in chrome I am getting:

    PERFORMANCE WARNING: Some textures are unrederable.   

    How much of a performance issue is this? I hope that my cap illustrates what is happening etc.

    PS: I intentionally have a second sprite in the cap that is not created in the first layout which acts similar to the inventory items in my game.

    Oops: to clarify I get this error in my chrome console (CTRL + SHIFT + J) during preview

  • I have tried on win 7 and 8. When editing an image and right clicking in an open area of the animations are the options greyed out for anyone else? Clicking on them still works and they actually turn black as they are being clicked on, but are all initially grey for me.

    EDIT: Also when right clicking a current animation certain elements are black and others are greyed out (like rename) but you can actually still click the greyed out rename option and rename the animation.

  • Also feel free to look in to the javascript SDK. It allows for working with and creating custom behaviors and plugins. If you really want to improve the AI you can create a custom behavior for the enemies.

  • The only thing I could find that might be helpful:

    scirra.com/tutorials/77/native-expressions-in-construct-2

    Specifically:

    Conversion Expressions

    int(x) - convert x to integer

    float(x) - convert x to float

    str(x) - convert x to string

  • haha takes a different view. I have been staring at pages of events wracking my brain on this and it didn't even dawn on me to check that.

    Thank you!

Twinsonian's avatar

Twinsonian

Member since 5 Sep, 2012

None one is following Twinsonian yet!

Trophy Case

  • 12-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies