Instantfruit's Recent Forum Activity

  • Voted!

    \o/

  • Thanks, I'll try that.

  • Hello

    I am learning Construct by recreating "the classics" and here I am working on a Breakout/Arkanoid copy.

    My Bat can fire the occasional lazer (after picking up a powerup) via a mouseclick; however if the mouse is out of the game area then it wont fire.

    Is there a way of picking up mouse clicks despite the mouse being out of the game area?

    Thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi

    Well, thought I`d say hello!!

    I`m a bit of an oldskool gamer, finally trying to actually make some games rather than playing them!

    Been using C2 for nearly a week so far, and its pretty exciting actually making some progress - however, I`m finding out exactly how much I need to learn!

    :D

  • I killed a project on C2 r95 doing this. :(

    On the good side, I was given (yet another) valuable lesson on Backup procedures.

  • Hello

    My second week of playing with Construct, its ace! I`m loving it.

    I'm going for the obligatory Robotron clone (natch) and have made some progress.

    However, couple of things I'm struggling with, I was hoping someone could give me some clues to help my search for a solution.

    Currently, all my Aliens are shooting at the same time, becuase I`m using a system time based event to trigger the objects firing (spawning a new object)

    This results in a massive wave of fire from all me aliens.

    How can I put a bit more finesse to this?!? I?d prefer if if the aliens made sporadic fire on there own, not this en masse stuff.

    Second issue, they are all homing in on the player, by using a system timer to modify there angle occasionally.

    This means I end up with a frenzied spinning ball of aliens, if I make them solid blocks they bounce off each in a wierd fashion, also as solid block they shove the player around.

    Any tips on controling lots of sprites moving and homing in on the player without ending up stacked on top of each other?!

    Thanks for any help!

  • Cool!

    Thanks very much for your help!

  • I`m interested in upgrading my free version of Construct 2.

    Does anyone know if I will be able to install on both my desktop and my laptop, or will the registered version on run on one machine?!

    Thanks.

  • Haha!

    I think I worked it out (this is partly what I`m loving about Construct you can work stuff out!)

    For anyone else trying this, this is what I did....

    1 Added a Button to my title screen

    2 added an event for that button, On Clicked

    3 added a System Action: Go to Layout "x"

    and that was it!!

    Simple really! Unless there`s another way of doing this?!

    Thanks

  • Hello!

    I`m a bit of a noobie, only installed Construct last night.

    Its brilliant, I am beavering away on my first, probably terrible, game.

    I am struggling though to understand how I can have a title screen to launch the game, rather than having the game run straight away.

    I`ve made another layer, slapped a title on it, but dont know what to do next!

    I`m reading through the manual, but not sure what I should be looking for, can anyone give me some pointers so I can understand this process?!

    Thanks.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

Instantfruit's avatar

Instantfruit

Member since 5 Sep, 2012

None one is following Instantfruit yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies