Yes, I meant that. Why? C3 instances are already being ticked. What is it that you're trying to do that needs to be ticked in JS?
Why would you want to tick a js-object in the first place?
I thought that a js-object stores data and functions that operate on that data. Data doesn't tick.
What paradigm are you trying to implement?
Thanks!
I wonder who's "one of the most popular third-party Construct 3 addons for running JavaScript" is that
You mean regarding VARIADIC PARAMETERS and stuff? I'll update it soon. We still have another 2 months
Cheers!
Dude, the fact that no-coding people is the Construct's target audience doesn't necessarily mean that this is it's only audience. There's a lot of people who know programming languages and use Construct in addition to Unity or even instead of Unity because Construct is so much better in some cases.
For example if you want to make a mini game for the internet media, you can't go with Unity. The minimal Unity build size for webGL is like 16MB. With Construct it's like 550KB.
You can't use it without expending lots of time learning how to code. This plugin is for people who already know Javascript. By the way I don't agree with your «Construct is for no coding people».
You can interact with the active layout from javascript code. You can do this even without this plugin. The plugin has nothing to do with it. See the documentation on Construct runtime
Thanks mate!
Wait. Just as soon as you install Ease plugin? The installation of the plugin itself breaks the Photon plugin? Is there anything looking like an error in the console then?
Hi! If this is the case and you really really deleted everything related to the plugin, then there's nothing I can possibly do unfortunately. It's either you didn't really delete everything related to the plugin and missed something, or this is a Construct bug. I - as a developer of the plugin - have no control over "staying baked into the project".
Send me the project file though, I'll look into it.
Yes, all scripts load on start of the game/app because they are added to the game's webpage.
Yes, it possible to add scripts on runtime: stackoverflow.com/questions/9037082/how-to-load-javascript-code-to-an-html-file-at-runtime
Not sure I understand. "remove their dimmer"?
Well this is not only the Ease plugin. It's also the JS Plugin that shoots those messages. Does the JS plugin also work fine?
The problem is that it wasn't en error in my plugin's code. That was clearly the message from the engine itself saying that variadic parameters are no longer supported. Which is something Ashley said once they were considering doing
Member since 7 Aug, 2016