Wrangler's Recent Forum Activity

  • KaMiZoTo I love it!!

  • Working on a 'reveal' type system where rooms fade into view when you enter them.

    <img src="http://i.imgur.com/Es6YzGv.png" border="0" />

  • burningcake Don't be too sad, chances are I probably will release the game engine in some form or another :)

  • burningcake I can't promise it'll be open source but I can promise it will be very Zelda-ish! :)

  • moxBorealis I'm working on an action adventure game at the moment, inspired by the Gameboy era Legend of Zelda games (Links Awakening, Oracle of Seasons).

    For me, classic platforming is all about the learning curve. Give your players a toolset that they are introduced to over time, but let them play and experiment with it and reward them for it. Case in point, Super Mario world introduces the feather powerup which gives Mario the ability to fly. This allows the player to go back to earlier levels and discover secret areas and hidden pathways, bringing a whole new level of depth to the game world and actively encouraging the player to explore even more.

    Also, it's very important for a platformer to use themes for different levels. These themes give the player a clue as to what enemies they will encounter, as well as other environmental hazards. Taking that a step back again, music is also key. As soon as I hear the cave theme from SMW I automatically know the list of enemies I'll have to deal with, and that there'll probably be lava, and most likely a cool secret room to find too.

    My archetype list would be:

        1. Super Mario World

        2. Sonic The Hedgehog 2

        3. Castlevania 2

        4. Megaman series

        5. Metroid series

    I'm sure there are more, but I can't think of any right now.

  • Alexixiv I use Construct 2's image editor for most non-complex stuff, but if I need really tight colour control I'll save it out as a png and edit it in Photoshop.

  • Working on some dungeonsss:

    <img src="http://img196.imageshack.us/img196/8079/rbhv.png" border="0" />

  • I came into videogames during the so called "Golden Era".

    I started by borrowing my cousins Super Nintendo for the summer (18 years later and I still haven't given it back hahaha) and got hooked on Super Mario World. The console is broken now, but I recently got a SNES emulator on my phone and got hooked all over again to SMW. I absolutely love it; the world map, the idea that you can go back and replay levels to find secrets (no joke, I'm discovering hidden levels all these years later). It just defines classic platforming in a pure sense that a lot of games use as a base to this day. I've even found myself yearning to make a SMW-type platformer, but I've another game to focus on.

  • Such awesome art!

    I've been in an abstract mood lately:

    Fullsize Version

    <img src="http://i.imgur.com/gQAKmzLl.jpg" border="0">

  • C-7 Thanks, I'm working hard to find the colour palette that works best.

    ryackov I might release it in the future, but it's far from finished at the moment.

  • <img src="http://i.imgur.com/MuRKrTj.png" border="0" />

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  • Title screen mock-up:

    <img src="http://i.imgur.com/nxLherT.gif" border="0" />

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Wrangler

Member since 30 Aug, 2012

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