Wrangler's Recent Forum Activity

  • goyo666 I like the spikes the way they are, when you're playing at speed you really get used to recognising things by their silhouette. When I died by the spikes I wasn't mad at the game because I didn't recognise them, I was mad at myself for hitting them.

  • Just had a play there; solid game idea, I really like it!

  • Happy New Year everyone!

    To celebrate, I finally fixed the enemy AI so that it behaves more believably when Buster walks near them.

    <center><img src="http://i.imgur.com/vRL3I7M.png" border="0" /></center>

  • gillenew Thanks man, stay tuned :)

    I gave Buster a sword attack animation:

    <center><img src="http://i.imgur.com/ZpOYgKk.gif" border="0" /></center>

    And I've changed the generic bomb weapon into the "Magisplode", a magic powder bomb (need to improve the animation though...)

    <center><img src="http://i.imgur.com/k9vffdF.gif" border="0" /></center>

  • I have one game project and a million art projects.

  • Thanks for the kind words guys!

    billy Bleeks Hopefully there will be something playable soon!

    russpuppy Yep!

    pixel perfick They'll be there ;D haha

    RandomFellow colour is the key :D

  • At the suggestion of burningcake I've changed the inventory to be operated by the keyboard rather than the mouse.

    <center><img src="http://i.imgur.com/NIHHpIg.gif" border="0" /></center>

  • I've made the inventory a bit more presentable and would like to show what it looks like:

    <center><img src="http://i.imgur.com/39pAgy1.png" border="0" /></center>

    It'll function pretty basically; letting you select what weapons/items you want to equip, as well as providing some information about each weapon/item. The item information changes depending on the icon you're hovering over, and disappears completely when you aren't hovering over anything. You will not be able to move items around in this inventory, as functionally it would serve no purpose and it's easier for me to create the inventory this way.

  • Indeed! Although some stuff gets made in an outside image editor when I need more control for layers or tighter colour control.

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  • Hello all,

    In the last couple of days there have been a couple of important additions to the game.

    Firstly is the vendor, it's fairly rudimentary at the moment but the functionality is there so all we need to do is decide on all of the ingame items.

    <center><img src="http://i.imgur.com/GI9Tp2I.png" border="0" /></center>

    Secondly is the inventory (no screenshots yet, sorry! It doesn't look good!), which functions as a simply as an inventory can function (no drag and drop, sorry!).

  • RandomFellow Thanks! Keep your eyes peeled as we intend to have regular thread updates!

  • This project has moved to Unreal Engine.

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Wrangler

Member since 30 Aug, 2012

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