level1sb's Recent Forum Activity

  • WOW! Very cool concept!

    I like the idea a lot. I can see you making other stories with this game mechanic. Very clever.

    I'd make one suggestion in the directions (and maybe I missed this) but something like: "Select the letter you wish to replace, then select the letter you wish to replace it with." - I had no idea what I was doing at fist until I figured it out. Maybe that's the challenge, but some people may give up too soon!

    Congratulations and good luck with the game!

    PS: I appreciated the subtle music as I was trying to concentrate! Good choice. Sounds great.

  • Hey nice job! It's looking good. I like the animation when the clown gets hit and he does that little flip! Good job.

    So I take it you draw a path with your finger to guide the clown? Does he actually follow the shape of the path or just move toward the end point?

    Only asking because I enjoy the mental challenge of trying to figure out how cool stuff is done. Just code-nerding out<img src="smileys/smiley1.gif" border="0" align="middle" /> I don't know much about path finding in C2, so excited to see you using it - or it appears you are using it.

  • I agree with , if you are enjoying it, keep developing it. If not, move on to your next idea.

    One of the awesome things about this artform (computer games) is you can reuse code in other projects. So maybe this idea doesn't go anywhere (for you), but you may develop something you can use in another game.

    Just keep going as long as you are interested in it. No use burning out on it either, so it's ok to drop it too. It's also ok to have MULTIPLE projects going at once. Most important thing is to just keep at it!

    Good luck!

  • Hey thanks

    I had no idea you could rotate layers! I agree it may not be the best solution for this, but good to know - you never know when that might come in handy.

    Yes, after I posted this I realized that I should just make a PNG sprite of the HUD in Photoshop and use that - it was just enticing to build it in C2, but this will be better in the long run.

    Thanks again for your help!

  • Ok, maybe I'm not using the 9-Patch object correctly, but I'd like to be able to set the angle. There is no "angle" parameter under the "common" properties.

    WHY? I just like the look of the boxes better than a scaled/stretched sprite - for all the reasons given in the example of the 9-patch, it just looks better. I'm using (well, was trying to use) them as HUD elements, but need to place them at different angles, not just parallel boxes.

    Thanks!

    PS: I did try to use the action "Move at Angle" where I set the "move" parameter = 0 and the angle to 45. But that didn't do anything. And that may not be the proper way to express that anyway. <img src="smileys/smiley5.gif" border="0" align="middle" />

    PPS: Is there any hidden "gotcha" stuff with the 9-patch object, like "Oh, it doesn't work in Safari." I'd like to know before I get too far committed to it. Thanks!!

  • I really like the character animation - with his arms waving behind him as he runs, very funny & good! I also like how you chose to make him "turn" in the air when he jumps, good effect too.

    I couldn't make it past the first pit as I am terrible at platformers - but it seems like a well designed game.

    Good job!!

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  • Whiteclaws Thanks for sharing this! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Congratulations!!!

  • Thanks for the pep talk Spyral99 & tanoshimi!

    It does sound like a GOOD thing, my problem is not knowing when to call a game DONE! Endlessly tweaking code and art LOL - so maybe this would help me as I'd have to finish the thing and be done with it!

    Ok, deep breath, looking now, "Rogue" eh? Hmmmmm.....

  • That spider is using dynamic animations(So it would be limping if missing one leg).

    VERY COOL!! I'd love to see a tutorial on how you did the dynamic animations. Awesome. Way to go! <img src="smileys/smiley20.gif" border="0" align="middle" /> And great job getting the "look" in game. Looks really good.

  • Updated the icon - maybe that will catch people's eyes. I didn't realize it would be so small!

  • Excellent. Good job sticking with it! Glad it worked out. Thanks for the link. <img src="smileys/smiley1.gif" border="0" align="middle" />

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level1sb

Member since 29 Aug, 2012

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