alajajm's Recent Forum Activity

  • Hi. i have problem with text background when text have larger font size. The text background don't cover bottom of letters that end lower like: g y p j

    https://hobibit.itch.io/test-font

    I tested:

    [size=50px][background=#ff0000]change background color[/background][/size]

    [background=#ff0000][size=50px]change background color[/size][/background]

    same effects

    why not just put sprite under the Text, and change the color; something like this

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  • Not sure if this going to help or not, but it my give you some hint in what your asking about

    https://drive.google.com/file/d/1-yQO6bpVlnHwJGuIcjPaJpz3h0LFPEe4/view?usp=sharing

  • Use "Keyboard On ENTER Key Pressed" event and "TextInput Compare Text" condition to check if the entered text is the right answer.

    I tried that but it's not working;

    as you can see in the video:

    drive.google.com/file/d/1LGI_ED2MgwNGSBuI_k2x02FVRYzosCXi/view

    I did it this way;

    and this way

    nothing working :(

  • Hello,

    I'm facing a problem where I don't understand how I can use Enter/Go button on mobile. To explain what am trying to do, I have created Text Input where the user have to enter something then click Enter/Go button to check if it's the right answer or not; however, I don't understand how I can write that on C3.

    Could someone please help me here.

    Thank you in advance :)

  • It's really hard to tell what is wrong without seeing your project. However, the only advice I can give you right now, check any plugin where you had added some information to it, so it can work. For example, The Mobile Advert plugin where you will have to add the Android application ID.

  • I would like to translate to Arabic, but not sure if Construct 3 can read right-to-left

  • Not really sure if this what you are asking about:

    https://drive.google.com/file/d/1QXOsuju0NYEQ2j8m3ey1522CHUCBDL9U/view?usp=sharing

    if not hope some one can help ^_^

  • Check this out just made it now for my own curiosity after seeing your post LOL :) hope it help.

    https://drive.google.com/file/d/1QXOsuju0NYEQ2j8m3ey1522CHUCBDL9U/view?usp=sharing

  • After exporting your project go the folder and open Config.XML and Config.json

    in Config.XML you will find something like this:

    <preference name="android-minSdkVersion" value="19" />

    Change the number for this --> value="19" --> to what you want,

    next go to Config.json and look for ( under Android ) :

    "min": 19

    and same thing do here, change it as well, but the number must be the same as before.

    PS. be sure to check what google minsdkversion because I remember they require now 21 or 23 not sure.

    Good luck hope this help

  • Hello! I read some stuff related to this topic, but I am still not sure how to do it, so I would really appreciate if someone can help me. I want to be able to share stuff from my app, like a link to the game on Google Play. I know how to make a button and when clicked to use the Browser Go to URL option, but this allows me to do one link per button. I saw in many games when u click the share button you see a list with different social media and the customer can choose where they want to share my game. So how can I do it this way? Thank you!

    I'm not sure if C2 support what are looking for, but I know for sure that cranberrygame selling his C2 Plugins, and one of them is what you are looking for, because I'm using in my game. I think it called ( cranberrygame_ShareApp ). Anyhow, you can buy the plugins from scirra site or his github page.

    scirra: https://www.scirra.com/store/construct2-plugins/construct2-cordova-plugins-1662

    His: http://cranberrygame.github.io/

    You can look around and you may find another way or plugin for free, but if want faster solution then check out the plugin.

    Good Luck

  • [quote:2r5c2f2t]Thank you for you reply. It might be a problem if I added a feature for mopub ads, too? (I found a monetize your app video where this was suggested) Or is admob enough? Also, if the ads start on the spot, regardless of the number of downloads, how do I get paid? I thought it is based on the number of ads that are presented in my game and this depends on the number of downloads (more downloads more people want to use my game to advertise their products), but based on what you said, it should be something different. So how exactly does the payment work?

    No problem. Anyhow, there is nothing wrong with adding another monetizing company in your app. One for banners and the other for videos. However, how you will get paid from the ads.

    First you must know there is lot of different types of payment the Advertiser can chose from, for example; cpc, cpm, cpi, cpa...etc.

    anyhow, i found out a lot of companies focus on these there types cpc, cpm, and cpi. Where

    CPC: Cost Per Click --> it means when a user see the ad in your app and click then the advertiser will give for example $0.30 for the click.

    CPM: Cost Per Mille --> it means that if an ad was seen 1000 time, then the advertiser will pay.

    CPI: Cost Per Install --> it means that if user click on an ad in your app then s/he download that app then the advertiser will pay.

    I'm writing this because admob use both cpc and cpm, and since it does not show if this ad is cpc or cpm it's hard to say how much you will get paid. its all Admob business maybe if your app get a lot of downloads then they will show only ads with cpm.

    I hope this help...

    Good Luck

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alajajm

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