The iap plugin from scirra works well, but there are a couple of events that I wrote, that is, the developer did not code them in the plugin. It just doesn't respond to me in the appstore if there is no success event when restoring, and an error when restoring a purchase. I was checking another iap plugin by chadori and there were these events. Maybe you missed something, try to read the instructions carefully construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-iap
Hello, I noticed in the IAP plugin there are no two events for restoring a purchase, namely 1 event is a successful restoration of a purchase, 2 is an event for an error in restoring a purchase.
Лучший!
There is no need to look for a solution as it is a server-side error. It all depends on how quickly the construct developers will see it, because now are the holidays ...
When exporting to ios / android, it gives an error, everything was fine before.I posted the error in github.
I used this unityads plugin with the licensed MobileAdvert plugin, everything was configured but the result was only ad requests, but no impressions. Ads from admob are shown, but in unity only ad network requests go.
Does it also work for Scirra's built-in Mobile Advert plugin? Or should I download Admob plus?
Hi. Will video rewarded ads and interstitial ads in mediation work for Unity?
Why doesn't vibration work on ios devices? Works on android devices.
Sometimes, when viewing ads in the game, a black bar appears from the smartphone interface, with a back, home or minimize button. When exporting, I always check the hide bar box. Tell me please, will you remove this bug or not? Since this is very much too obstructs the game and users can remove the game from dissatisfaction! Do something about it. This does not always appear, but in rare cases, I cannot call it in some way, since it appears by accident, and right now it appeared in my mind after watching a test advertisement for a reward on android devices.
And how to switch from c2runtime to c3 runtime if localstorage clears all saved data when switching. Users using c2runtime applications will reset their localstorage when updating the c3runtime file, thus making progress saves very annoying!
Google auth
error 401: deleted_client
The OAuth client was deleted.
Hello, the developer console requires all applications to switch to Google Play Billing Library Version 3 soon. Here is their link with a description:
android-developers.googleblog.com/2020/06/meet-google-play-billing-library.html
Does this work in c3 export, with environment settings on c2runtime?
Member since 26 Jul, 2016