Aardappelboom's Recent Forum Activity

    To be honest, being up front is better. And by the way, everyone is so riled up that they will back every friday to check on the new announcements so there is plenty of time to convince everyone. If you have as many new features as there are fridays left I'm going to be happy.

    I'm really looking forward to the release, have been using C2 for well over 5 months now and been creating an awesome game. Can't wait to see what C3 brings to the table! Consider my calendar marked!

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  • Leaderbords, achievements and cloudsaves! My game could be played nicely on Xbox using a controller. Let's do this!

  • [quote:2a56edr1]On a personal note: However "cool" it may be to test my game on an XB1, I'm not willing to convert my console and potentially screw up

    some retail games I bought just for that luxury...especially when my chances of creating a successful Indie game for it are very slim.

    It's always been my impression that Xbox One gamers hardly touch indie games. One exception was Super Meat Boy and Braid but most of the time indies are a no go on that console.

    I love those, I play them all the time, MS also gives plenty of attention to the better ones out there, imho.

  • Thanks for the quick response, I'll try my luck, otherwise I'll just have to design my sprites better!

  • Is webGL supporter in Universal Windows Platform applications? I've used a few effects like vignette for esthetic reasons but they do not display correctly after compiling.

    Am I missing something or should I Just steer clear of these.

    Thanks in advance guys!

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Aardappelboom

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