GeometriX's Recent Forum Activity

  • Probably easiest to use ASCII codes. Like alt+253 is �, and alt+252 is �.

  • This isn't a bug; your events 3 and 4 are cancelling out each other because they're effectively happening at the same time.

    This works, although it needs some cleaning up.

  • Well then you've obviously done something else wrong. Post your capx. Anything past this point would be purely guesswork.

  • Make sure the layout you go to has the right event sheet assigned to it. For games using one layout per level, it's usually a good idea to use a central event sheet which you include in each level's own sheet, or just assign a single event sheet to all of your levels.

  • I thought this was an interesting challenge, so I made an example for you: here you go. It also includes haptic feedback on mobile, because why not :P

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  • I wouldn't call it a workaround, but you could make your own on-screen keyboard.

    To cut back on needing an event for every single key, put all the keys into a family, create a family variable called key or something and assign the corresponding letter to each key. When the user taps a key, add its key value to the end of a text object (the contents of which are tested to determine if the user is correct or now). Include a backspace key to remove the letter on the end of the text object.

    That should be all you need, I don't think different letter cases would be necessary.

  • Without your capx I'd just be guessing, but I'm fairly certain you've assigned the wrong event sheet to your start menu layout.

    What is your event sheet system looking like? If you're not doing so already, I highly recommend storing your main, reusable events separately, and then including them in the event sheet for each level where the level's parameters and special circumstances are set.

  • Random doesn't produce whole numbers, so you need to round it off somehow. I suggest you use floor(random(4)).

    Heh, "the random issue" has come up so often lately.

  • Not sure why you were using UID - what you want is the position of the burger object. Store that as two variables upon clicking on the burger, and then use those variables as the X and Y spawn location of your towers.

    Updated capx.

  • Aaaand you're using a third-party plugin, which I'd then have to find, download and install. Most people here don't really go for that.

    I'm almost willing to bet that this plugin is a cause of your problems, though. Duplicate your project and strip out the third-party plugin, use the regular platform behaviour instead, just for testing purposes, and see if you get the same issues.

  • You need to share your project as a capx. Go to file -> Save as single file.

    Also, if you put it in the public folder, you'll be able to link directly to the file itself.

  • For the educational purposes of this forum, I hardly think Nintendo or Capcom is going to come storming in here, brandishing a lawyer in one hand :P

    So yeah, feel free to share. I often see people using ripped graphics and, for this purpose, I don't see anything wrong with it. The content is hosted externally anyway, so I don't see how Scirra could get in trouble for it.

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GeometriX

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