GeometriX's Recent Forum Activity

  • Ah, Tokinsom, you're spot-on. I always forget about overlapping at offset. Thanks for that.

    Redcapgame, I've updated my example based on Tokinsom's suggestion.

  • immigrantsheep, I'd guess your video card drivers or Chrome version need to be updated. I tested in Chrome and it works fine on my side.

    My pleasure; enjoy.

  • If you do need to make your own keyboard, here is an example I made for someone else recently that you're welcome to use.

    You could quite easily resize it and store it in a hidden layer and bring it up whenever necessary. Just make sure you add a condition in the On touched events that check if the layer is visible or not.

  • That's kind of a tricky one. You could easily find the floor object that's nearest to the player, and get its angle that way, but that works with the floor object's origin which might not always actually be nearest to the player (there could be another floor object's origin that's closer).

    A way around this would be to keep your objects relatively small, which you can see in this example based on the platformer template.

    Although that's not the most elegant or efficient solution, it might work for you depending on your design approach. I'd welcome any other ideas on the topic as it's something I might find myself facing one day.

  • On a possibly related note, I've noticed some pretty wonky physics behaviour with my project in CocoonJS. In r132 my game freezes then crashes a few seconds later when I start it, and will only run when I uncheck minify script - which I thought was restabalised in r132.

    Similarly, disable collisions seem to still be inactive, even in r132, when running in CJS.

  • Seek and ye shall find... an answer.

  • It doesn't matter if you're on mobile or desktop, the save process is the same. Either use WebStorage to store your variables, or the save feature to store your entire game state.

    scirra.com/tutorials/526/how-to-make-savegames

  • KaMiZoTo, awesome, thanks for that. I consider it to be more of a workaround than a solution, since you'll have to manually go in an change it for each project, but it'll definitely work for now!

  • I'd also be interested to know how to do this.

    What we really need is a simple function built in to Construct that lets us define our own icon. I mean, it's cool to support C2 and everything, but when we're ultimately deploying our own products, I'd like to take full ownership of them.

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  • Does your game use physics? My game does and it's currently unplayable on Cocoon - does pretty much the same thing.

  • Hi everyone, here is a metronome application that I made, as I am currently studying guitar and found a distinct lack of offline metronome apps, or online ones that stored my previous settings. This app was designed purely for myself, but I hope any budding musicians find enjoyment from it!

    I'll be submitting it to the Google Play store soon, just waiting for some cash to come through so I can sign up as a developer.

    Please let me know if you experience any weird bugs or strange things. It should be pretty easy to use for anyone who's used a digital metronome before.

    Oh, I forgot to mention the keyboard shortcuts: numpad + and - to change speed, return to start/stop the metronome, and * to toggle the fourth beat beep thing.

    In-browser

    Offline download (22MB zip)

    Screenshot:

    <img src="https://dl.dropboxusercontent.com/u/14522925/Geonome/screenshot01.jpg" border="0">

  • I think what czar is saying is that he thought the update would allow users to change the colours of the events, like colour-code them however we want: red for testing, green for debug, blue for UI elements, or whatever.

    I honestly thought this update was going to bring that; guess I read wrong too.

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GeometriX

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