boolean's Recent Forum Activity

  • ramones: I'm curious - How did you fix that? Being a single file I couldn't figure out a way of editing the problem XML file, but also being a compiled capx I couldn't open it in notepad (unlike a .caproj).

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  • I just noticed this myself. Most of my objects use a origin point of [0,0], so it makes dragging objects around the IDE really confusing. You can work around it by always making sure you click twice on the object you want to move first, but still, would be nice to see it fixed. R122 here too.

  • sqiddster Ah ok. That sounds like a good fit for XML. By keeping it simple you should be able to avoid any problems inherent to XML (eg. changing your XML structure breaks conditions in C2). I guess everyone else did a pretty good job of answering all the big questions - Was there anything left you were still wondering?

  • So there a few factors to consider here. You mention you would like to store things such as level name, level number and "game specific stuff". What sort of game specific stuff are you thinking? If you are planning on structuring your levels through XML files and then load them up on a per-level basis, it might be more tricky than it seems (eg. Saying this level has these 3 enemies of type B is pretty hard to convert into an actual object in C2). However storing things like level introduction text, random AI sentences etc. would be a good fit. So I'm curious what sort of information you would like to store?

    Some other things to consider - XML can be a pain to manage. If you are just storing simple shallow data like this Microsoft book example it's not too bad - You can manage that with notepad++. But if you are planning on having deep nodes in your XML files like this slightly more complex example it can quickly spiral out of control. Also remember that any structural changes to the XML might render entire blocks of code in C2 unusable.

    If you can post anything you can think of that you would like to be stored in XML, what problems you are hoping it will fix (that you can't do right now) and how you would like to use it game, I bet we could come up with some good examples how to structure your xml, some real-world examples to teach XML, and check if what your hoping to use XML for is appropriate.

  • sqiddster: Ah you are right, it looks like it was added in R07 as per this thread. I had no idea!

  • I believe it loads everything except for music into memory on first load, however I read that Ashley is working on letting assets load on a per-layout sheet basis.

  • Paradox : Oh weird that actually works!

    I would be curious to know when switching layouts if C2 restarts WebGL - If so it might point towards the theory that the webfonts are not loading fully before it kicks in.

    Ashley: Any thoughts on this? We have two workarounds now. Any thoughts on where the problem might be originating?

  • I recommend checking out the capx r0j0hound posted in this thread. It's rather fantastic.

  • Took a little while to fully understand what the messages on the left wanted me to do (might look into a tutorial or something) it was a blast. Very well done!

    Thanks mate <img src="smileys/smiley1.gif" border="0" align="middle" />

    Edit: I've updated the first challenges to be more descriptive in the initial controls. That should hopefully fix some of the initial confusion but still require a bit of trial and error.

  • mammoth: Instead of setting numbers, try setting up two new global variables: "True" with a value of 1 and "False" with a value of 0. You can then just reference True and False through your code.

  • Wow fantastic idea, I really like it.

    I'd love to see more types of 'pixels' - it seems there are only a few variations of them (understandable for 5 days work though!).

    Any plans on expanding on this idea?

  • Hi all

    I did an export of my game and noticed that 95% of the size is taken up by the few audio files I have. Since the game is only really intended to be played on desktops, do I still need all three formats?

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boolean

Member since 22 Aug, 2012

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