JkerryZ's Recent Forum Activity

  • Hello everyone,

    i was trying for some time now to create some kind of rocket-belt flying behavior without success.. also searched the forum, but nothing found i was looking for.

    I want to create a classic rocket belt. Flying upwards when key is pressed, heating up the rocketbelt and consuming fuel. cooling down and falling, when key is not pressed. Moreover i want the player to rotate the character which is flying in that direction, when the rocketbelt is used.

    I hope you have some nice ideas, because im at a complete loss. Experimented with the bullet behavior for some hours now, but nothing was satisfactory.

    Thanks alot,

    Kerry.

  • the concept is interesting!<img src="smileys/smiley20.gif" border="0" align="middle" />

    But the character sometimes auto-attacks the whole time and is moving in "attack-mode" more or less <img src="smileys/smiley18.gif" border="0" align="middle" />

    Another thing that occurred: sometimes the character just pass an enemy without stopping at him. In that way its not possible to fight every enemy.

    Looking forward to see the final version. <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Yes, w doesnt work with the kongregate version here too, but apart from that, i really really like your game, the style is pretty cool and its lots of fun to play

    Just the ninjas and ufos are a bit out of place, i think :)

    All in all keep up the great work!

  • Allright, thank you guys!

    AnD4D, thats it. Its working fine. Thank you.

    Ianceal, i just couldnt figure out how this could be working. I tried some variations of it, but without any results.

    Well, thanks again, its running now.. Yeah!

  • Hey guys,

    i now searched the whole forum up and down and found nothing suitable for my problem.

    Im doing a little top-down-game with some predefined "rooms" which i created in a graphics-program. Each of the rooms has an entrance and an exit. Now at the beginning of my game a dungeon is randomly generated: The game picks a few of the predefined rooms and arranges them together, so there is a small corridor between two adjacent rooms.

    Everything is working quite fine, but my problem is the collision of the player with the walls of the rooms.

    Due to the fact, that there are two doors in each room, i can?t arrange the collision-polygon properly: i want the player to collide with the walls of each room, but he should be able to use the entrance and exit and the corridors between two rooms. That means the collision-polygon must be open at two positionsin each room. How can i do this?

    Is it possible to add a second collision-polygon to an object or how can i achieve this kind of collision?

    Thank you.

    Greetings!

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JkerryZ

Member since 16 Aug, 2012

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