Follder22's Recent Forum Activity

  • R0J0hound

    is there a limit to how much quads it will draw? i can only draw 34 quads D:

  • ...Unless you're suggesting using a separate polygon plugin for collision, and then using a whole other set of events in order to sync the polygon size/shape with that of the quads in this plugin.

    ye, pretty much

  • Here is an experiment of using the browser object to run javascript in a few interesting ways. You can do anything you can do with a plugin with this, but it's all done in C2 which makes it quicker to test changes.

    First off it's used to load js files and interact with C2's runtime. This isn't minifier friendly, but it should be possible to wrap it in a plugin so it will be.

    The main thing done in this capx is to change the rendering of one instance of an object in an interesting way.

    With webgl off: some arbitrary canvas drawing is done.

    With webgl on: a 3d cube is drawn inline with the rest of the other objects (as opposed to only on the very top or bottom).

    https://dl.dropboxusercontent.com/u/542 ... test2.capx

    Maybe this will be interesting/useful to someone.

    can you update link please? i wanna look at it : (

  • This is a really cool plugin, and I'm working on a simulation of relativistic effects like length contraction and time dilation, for which this plugin works really well. However for other things I'd like to do, I'll need the drawn quads to be interactable, like collision and stuff. Is that possible right now, or in the future maybe?

    you could use Polygon plugin to make all collision stuff

  • D: effects dont work with this

  • >

    > Where i can get Video plugin?

    >

    Follder22

    This is an Effect.

    Why are you asking here for a Video Plugin?

    Please don't hijack a thread with an unrelated question. Ask your questions in the 'How Do I' section.

    The Video Plugin is a standard plugin found under the 'Media' section when adding a new object to a Layout.

    Im talking about your .capx, it uses this plugin

  • Ok this mini game is now fully playable ;

    http://gigatron3k.free.fr/html5/C2/FX/tiledbg2

    totoe

    .capx and additional fx are inside ;

    This is the modifyed tiledbg based on value , not timer , this mean it's not animated byself but by modifying value;

    Perspective math formula from Rex_rainbow and Rojo i think <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    http://gigatron3k.free.fr/html5/C2/FX/tiledbg.rar

    Where i can get Video plugin?

  • Follder22 is the source available to look at?

    Not now, i still need to fix some stuff

  • Its just a bunch of sprites "line" with texture, and for each of them casts a ray, wich determinise height of a sprite from ray dustance, also, i dont think i need to combine photon plugin to it, only jsw_trace.

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  • Follder22

    It seems that there are several big plugins in this project

    1. Q3D plugin(s)

    2. photon plugin

    3. jcw_trace plugin

    Thus it is not suitable to wrapping all things into a "single plugin", a well document template (capx) is a better solution. imo.

    But im not using q3d

  • Wow, is this the first 2.5d thing done in C2? That's a real achievement! Thinking of forking this into another plugin?

    I dont know how to make plugins (:

  • > made a wolfenstein 3d engine with this (:

    >

    >

    That looks pretty awesome Follder22! It would be cool to see in motion. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    there, i optimized it alot, added camera moving up and down and added multiplayer with photon plugin <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    wasd - move player;

    left, right, up, down arrows - move camera

    e - open door

    link: http://follder22.webege.com/3dCrap/

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Follder22

Member since 3 Jul, 2016

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