RandomExile's Recent Forum Activity

  • ? I'm not sure I understand, That's the page for published tutorials, not a forum.

  • Should we start a tutorials forum for Construct 2, since the only one we have is for Construct Classic and rarely used, or is there just not a need for a current forum just for tutorials?

  • You're welcome!

  • TELLES0808, I got the pictures showing by changing the Portuguese language tags to English. Since the pictures are the same either way, I don't think it'll make a difference to your tutorial, but my guess is the Portuguese characters don't work for the site's BBCode.

    In case you don't like the change, I saved your original tags here so you can cut and paste them back in if you like.

    [Texto de Depura��o] [1]

    [Eventos de Depura��o] [2]

    [Incluindo a Depura��o] [3]

    [Coloca��o da Depura��o] [4]

    [Ao Vivo] [5]

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  • TELLES0808, do you have different pictures for your different translations, or are the pictures the same for each?

  • (Hopefully, even without a ruling, this thread is perfectly innocuous since we're having a meta-discussion about site policy now.)

  • This brings up an interesting question, though. Which religions or philosophies can or cannot be discussed in the context of game development? Roman paganism once had hundreds of thousands of adherents who believed the stories of Zeus were true, but I doubt that a game about Greek or Roman theology would be regarded as controversial.

    What if someone wanted to discuss elements of Buddhism, such as in making a game exploring concepts of personal enlightenment wherein successive levels correspond to overcoming ignorance and desire?

    Neoplatonism?

    I think restricting respectful philosophical/religious discussions, especially as legitimately relate to game development, needlessly constrains the community and creates a great deal of confusion over what is acceptable and why.

    Isn't the idea of how to weave "theme" into a game narrative a fundamental aspect of development? The five basic aspects of storytelling are Character, Setting, Plot, Conflict, and Theme. What if the Torment: Tides of Numenera devs had been asked by Gamespot to, for the sake of avoiding controversy, try to refrain from bringing up man's purpose for existence in their interviews?

    Which elements of human nature, art, existence, and meaning are appropriate in our forums, and which are not? It would be very interesting to know the substance of the complaint on Rhindon's thread, and then attempt to apply it fairly across all analogous development threads.

  • Woot.

  • Agreed, I think gaming is perfect for engaging your audience in a non-hostile, consensual fashion. I've heard it said that the main problem with Christianity is that it has to be made up of humans, which is frankly a major problem with any philosophy or social group. It always goes to heck once people are involved. =P

    Personally, I wouldn't sweat the negative perceptions some people have of your faith, because I think Jesus' core principles of self-sacrifice, love, and forgiveness are pretty well universally accepted. He hung out with and was on good terms with countless people with drastically different social and ethical backgrounds from his own, and made it work. Not much to have a problem with there.

  • A lot of powerful fiction carries Christian themes without being explicitly Christian, as you're well aware with your signature block, Rhindon (=P). Theme and allegory are beautiful tools for introducing a point of view without being "preachy," which most people tend to be quite resistant to.

  • Tom, Ashley,

    I'd PM you, but, well, you know =P.

    On the me/badges page, "Competition" is accidentally written "Compeition."

    Crazy minor observation, but there it was.

  • What happened with Mark?

    Also, as indicated by TELLES0808 and Mineet, if you aren't getting a response, you need to change your approach. You have to show people something different/more.

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RandomExile

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