mugensosa's Recent Forum Activity

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    Construct 2 Check failure

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    Check failure! This is probably a bug:

    Unable to find translated combo item

    Condition: !substring.IsEmpty()

    File: GlobalFunctions.cpp

    Line: 1737

    Function: class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > __cdecl TranslateComboItem(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 99 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

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  • :D ty very much bro!!!!!

  • nobody knows? u.u

  • thx bro :D

  • not a text, i mean a sprite or something like that, with 25 little bullets, and when shot delete one

  • im making a shooter game, so i dont know how to make a "shooter bar" in hud, if i have 25 bullets, when in shot 1, rest 1 from the reload bar, how can i do that? someone can help me plz?

  • thx it works :D

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  • i think is more easy from here :D

  • well i do something like that XD idont know how but it works, now i have another problem x.x ahaha when i run player goes down, i put a square for be the plataform but if i quit it player never stop run, i think never hit the floor, heres the capx for better explanation dropbox.com/s/lrv1az2gt7qfakt/game1.capx xD thx for the help :D i really try to do but i dont know what im doing XD

  • nevermind, i do it :D

  • another thing, how can invert mouse? XD when sprite are mirrored, to the right when i move up mouse, gun move up too, but to the left, when i move mouse up, gun move down, how can invert mouse?

  • :DDDD thx a lot

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mugensosa

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