Reflextions's Recent Forum Activity

  • Thanks for the suggestions, but I've already found a work around. I mostly just made this post for discussion cause I found it unexpected.

    Also this isn't specifically for families, that was bad labeling on my part. It's any instance.

  • I'm necroing this thread cause it's locked: https://www.construct.net/en/forum/construct-3/how-do-i-8/two-objects-pathfinding-not-138879

    If you add a pathfinding / Los obstacle to a specific instance of a family, that obstacle will be added to all members of the family. So it's not possible to have the same LoS behavior have different obstacles among instances.

    This is annoying because I want certain objects under a family to have different obstacles. (e.g. crawling enemies can't go up stairs).

    A work around is to have a second LoS behavior which you only call after checking the family LoS, if enabled for that type. I get the performance, but this does feel like a bug. You wouldn't need different maps for every objects, just every variation of obstacles.

    Just an FYI. So stuff like this would actually apply to all NPCs, breaking their LoS behaviors.

  • If you go to reply to an old topic, the forum allows you to and only after you press reply does it tell you cannot reply. Irritating to draft up a response and then be told that you cannot reply after.

    Also this rule is generally pretty annoying and arbitrary, because it just leads to users having to link old posts and people going there to get up to date on the information, but that's just more of a personal opinion.

    Tagged:

  • Sorry for delay on this, they've all been re-vamped. Following someone does nothing for now, but will be adding in extra notifications for when someone you follow does something (EG upload new game, post tutorial, upload new asset in store etc)

    Great stuff, ty!

  • Uhhh also, what does following someone actually do?

  • Indeed.

    Nevertheless, if you need to find the posts of a user you can find them using the forum search.

    Or, if you find any post of the user, by clicking the links to their topics/posts under their avatar.

    Thanks for the tips! It's weird those links aren't on profile pages. Would also be nice if the posts list had the topic name in the block. Sorting would be good too (newest / oldest / popularity).

    Removing PMs kinda gimped things as well. Especially considering you can't post on threads over 1 year old, so you have no way ask about an something on an older thread. Hopefully authors are exempt to this rule? I've seen plugins go over a year without a post, even if they aren't deprecated.

    Maybe I'll do a mockup of how I imagine profiles should look sometime.

  • Can we talk about forum profiles? They've been essentially useless since the inception of this forum. Base expected functionality would be to view a users posted threads and comments from their profile page. You can only see comments on the arcade and blog posts. This makes navigating an extreme hassle when trying to find posts by a specific user, which is necessary because links on old posts are all gone.

  • You can do this by editing the event sheet files in Notepad++ or any text editor. I wouldn't recommend it unless you know exactly what you're doing though and verify what you are replacing or it will break things like Ashley said. Also close and back up the project, obviously. And it won't work on things like object names because they have other hidden references elsewhere in the project.

  • The existing Xbox One support is based on JavaScript UWP apps, and as far as I can tell Microsoft are actually trying to slowly phase those out. So with such little usage, an apparent lack of on-going support, and the apparent failure for this option to even enter the conversation, I'm more inclined to remove this option and allow everyone to use third-party porting services instead. I would guess our efforts would be much better spent helping make life easier for the porting services - but so far they seem to be getting along fine without needing much from us.

    Oh man, I hope not. I've been developing planning to export to Xbox. If this is the road you go please give a heads up well in advance before sun-setting. Good games take a long while to make, which may be why you haven't seen much usage.

  • This is awesome. I've had some ideas inspired by conway's game of life / spore, where you try to simulate consciousness developing but that could have infinite scope.

    Even incorporating machine learning into like a platforming game, where the enemies act as a hivemind and learn from how their allies died, adjusting strategies to counter the player would be really interesting.

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  • Same here

  • Check out mitsuhashish.itch.io/procss

    Fixes a lot of the problems with the vanilla UI

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Reflextions

Member since 8 Aug, 2012

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