Reflextions's Recent Forum Activity

  • Through node webkit. Is their a way to customize the .exe icon, other than manually, a way so that all users have that?

  • > Could you eleborate?

    >

    > what does mouse sensitivity mean?

    >

    I think he meant how fast or slow the mouse moves and affects things.

    Like, with the keyboard controls. If you press a key to left, how far left does an object/sprite move or reacts, etc.

    With the mouse would be... the cursor? Or a sprite/object following the direction of the mouse? Like, if you move the mouse up and down how fast the sprite/object would of react to it following the action.

    I think that's what he meant though.

    Yeah, the cursor.

  • I checked the manual and all, but I can't seem to find an option!

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  • Thanks guys, I think I can decipher a form of tempo by determining the average distance in peakLevel every second or something, I'm not sure if I should use rms level instead or something though. Then have a major change on major drops or something. Not sure if there will be a noticeable difference though in game-play in somewhat similar songs, I'll have to test stuff out.

  • So this is quite a complex feature that I'm not sure is possible, so I need to ask. Is it possible to create music based gameplay within construct 2? With the relatively new audio object update I was wondering if it might be. The best way I can imagine is to take an audio visualizer and then use the different bars as variables. To detect if audio levels cross a certain threshold, be it volume or pitch, and to determine tempo or bpm would allow for audio surf like possibilities.

  • As long as you manage the number of simulations it shouldn't be an issue, correct me if i'm wrong but I thought cs2 only rendered what was in the viewport.

    I'm not sure, I thought it rendered the room. Does anyone have official word?

  • My game almost finish, Platform puzzle game like limbo with 170,000 px layout width, And every thing until now is going smoothly.

    Really? I had a massive physics based game I was working on with tons of enemies and their sin behaviors, but there was definitely a source of performance decrease there.

  • So, in Limbo, the game plays as a seemingly continuous level. I want to know how they managed to give that illusion, and accomplish that so flawlessly without any loading screens or transitions. Is this possible in construct 2? As far as I can tell, the entire room is loaded regardless of what is displayed.

  • I'm using a tilemap to create my levels, and I'd like to spawn a specific object at certain tiles when the level starts. For example create this object at tilemap "Grass" for the "1,5,6,7" tiles at start of layout. Is there a method of code to do that?

  • So I'm using a single object for each unit in a strategy game, using local variables to distinguish the team. I need a method to determine if it is overlapping another object of itself, but only if that object belongs to the other team. I'm not sure how to test this specifically.

    For example, I need:

    If unit with team = 1 collides with unit with team = 2, then trigger. This should be simple but the overlapping event is limiting me and I'm not sure what to incorporate to overcome this.

    Thanks!

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  • Vuuv

    Ah, that's unfortunate, I wish people would stay on top of their stuff, at least when other people are involved.

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Reflextions

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