So this is quite a complex feature that I'm not sure is possible, so I need to ask. Is it possible to create music based gameplay within construct 2? With the relatively new audio object update I was wondering if it might be. The best way I can imagine is to take an audio visualizer and then use the different bars as variables. To detect if audio levels cross a certain threshold, be it volume or pitch, and to determine tempo or bpm would allow for audio surf like possibilities.