CookingwithMike's Recent Forum Activity

  • • Solution

    The manual currently says that plugins need to be installed to Construct2\exporters\html5\plugins, but for the Steam version, you need to instead use

    Steam\steamapps\common\Construct2\Construct2-Win64\exporters\html5\plugins

    or

    Steam\steamapps\common\Construct2\Construct2-Win32\exporters\html5\plugins

    depending on which version you're using.

    Happy Constructing!

    • Original post

    Hi! Construct 2 won't detect that I have the Spriter plugin installed. I have the unzipped "scml" folder from here placed in

    D:\Program Files (x86)\Steam\steamapps\common\Construct2\exporters\html5\plugins

    but when I try to drag an .scml file into my layout(s), I get

    A Spriter .scml file was dropped in to Construct 2, but the BrashMonkey Spriter plugin appears to be missing. Please ensure it is installed before importing .scml files.

    I've re-downloaded the plugin, tried with Construct/Steam in and out of administrator mode, restarted my entire machine, and made sure I was using the most up-to-date versions of everything.

    Any ideas, anyone? lucid?

  • Sweet!

  • The intro would just be a separate layout that runs before your main menu. Use some timed events ("Wait X seconds, Play animation Y, Wait X seconds, etc..."), with the final one being "Go to layout 'Main Menu'". Ideally there would also be an option to skip that stuff with whatever your main action button is (nobody wants to sit through a 20-second intro every time).

  • Oh hey, thanks for the reply! So... hm. Is this not the proper way -- OH! The Instance variable! I get it!

    [testing...]

    It works! Thanks so much.

  • I'm playing around with a test game board that will let players move pieces around a grid. Right now, as far as I can tell, I have all of the necessary events to make this work (client input, syncing, etc.), but it's only working for host input. When the host moves a piece around, everyone is seeing it and it's staying where it should. When a peer moves a piece, it's only moving on their screen, and snapping back when released. So, sync works, piece moving works, but not peers moving pieces "for real"; it looks like a client input issue but I can't find the problem. Here's the thing. Feeling clueless. (Yes, a lot of this is chopped out of the tutorial files. Like I said, playing around. Forgive me!)

  • As I said on the Facebook update: So much love for you guys. You genuinely make the world a little more awesome.

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  • Well, the audio object has actions for toggling pause, toggling silent, playing, and stopping. What isn't covered that you need it to do?

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  • Well, it's a bit of a memory waste, but you could have all of the possible tiled backgrounds in place, generate a random integer, then destroy every background that doesn't correspond to it.

    Alternately, using sprites, there's having one object with several frames of animation, and using that random integer to pick which frame; but I'm guessing that's pretty similar to what you were trying.

    Pardon the vague-ish answers but it's hard to know exactly what you're trying for without more detail. Good luck!

  • That new graphic you spawn, make the event for it trigger once (or however many times you need, or infinitely) on "is not touching" (i.e. use "is touching", invert it).

    When Button touched -> Spawn Button2

    Once when Button2 not touched -> Do crazy stuff

  • Is the "center point" the actual origin? Is the image you're using actually centered (i.e. even or no transparency around the object)?

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CookingwithMike

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