foolberry's Recent Forum Activity

  • Putting the opacity change stuff into a System->OnLoadingFinished makes it work.

    Not quite sure why - but it feels like it's picking all the families first before the red ones have been created. Perhaps when you create a sprite it puts it in a list and creates at the end of the frame.

    Ashley may be able to shed some light on it.

  • I don't believe the accelerometer works on cocoon yet. That isn't anything to do with C2 - it's a cocoon JS problem.

  • If you find it overwhelming (and it can be) then you might want to consider making something more simple before doing an adventure game of that type. eg. a hidden object game would be a step along the way to that without having to deal with all the complexity at once.

  • I don't know if there's a tutorial. But as with anything else in C2 or any other programing (or indeed in life), it's a matter of breaking the problem down into smaller chunks.

    Each of the locations in that game could be represented as a different layout. And each hotspot within the location could be represented as a sprite.

    As sprites they can be clicked on and animate and spawn other sprites or text boxes. And from there, you could load up other layouts, ie move to another location.

    I think you could get a simple and ugly version of that up and working fairly quickly.

  • This is great. Nice and fast, feels responsive.

    It's nice to be able to make this sort of game which is no longer feasible commercially for consoles - and yet is still loads of fun to play.

  • Beautiful!

  • I really like the look of the planes and how they handle.

    It's annoying though that it stops you playing when you run out of time. I had taken no hits at all - I think I should have been allowed to play on!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ah, the post has made a mess of my careful ASCII art. This is what I mean:

    <img src="http://www.st-andrews.ac.uk/~jcgl/Scots_Guide/audio/clipping/fig1.gif" border="0" />

    Apparently it's called clipping, not clamping.

  • Since the last time I requested a feature it had already been implemented, I thought I'd go for another.

    I find the Sine behaviour really useful (though badly named). What would make it extremely useful is to be able to clamp the values - this would allow much greater control over the curves.

    eg. If currently I have a triangle wave with a magnitude of 10 then I would get a wave like this

    /\    // \ / \ /

        \/    \/

    Now if I was able to clamp the same wave to 5, then I would get a wave like this:

    __      __

    / \    /     \__/    \__/

    Which would be very useful.

    Also on the sine behaviour, it would be great to be able to set the offset in an action.

  • Awesome, thanks. I obviously missed that!

  • It would be really useful to preview how layers parallax in editor. Currently it's very trial and error to get something in the right place in a layer that parallaxes.

    I'm not quite sure how this would work. But I guess what I'm asking for is that when I place something on a layer relative to other layers in the editor - that's where it will be in game.

  • On my current project, I have each level in a different layout, and since the start of it I wanted to create a single HUD that would work with each.

    First I created the HUD dynamically when I load the level, but this is a pain to create and maintain if the HUD is complex.

    Then I created a HUD on the first level and made it global. This works - except if you jump into a different level - if you are testing or if you are continuing a saved game.

    And today I found the solution... which basically involves checking to see if the HUD is loaded - and if it isn't switching the layout to the HUD layout and then switching straight back - with the HUD kept because it is global.

    I am very happy with this!

foolberry's avatar

foolberry

Member since 4 Aug, 2012

None one is following foolberry yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies