REDGEAR's Recent Forum Activity

  • I might be able to help with English translation, if there's not a huge amount of text. Speaking of sounds, I've meant sound effects, not music - jump, attack, block push, that kind of stuff.

    The fact is that I want individual sounds that are not used by other projects. That's why I'll be referring to the composer, for a full voice game.

    At the expense of using a competent translation of the English language, I would not mind, but it will be everything later.

    Now I use the Google translator.

    And you're going to translate from Russian?

  • The gait is better, but the sword seems a long

  • It looks quite beautiful. A pity there's no sounds yet, they are really needed.

    Btw, are you planning release it to Russian audience primarily?

    thank you.

    No, the issue will be immediately available in English and Russian language may be, and German and French

    Yes, as long as there is no sound, as I will later look for composer

  • Video gameplay

    more changes !

    [TUBE]http://www.youtube.com/watch?v=bE00v6ru6vY[/TUBE]

  • I'm waiting for the video, it will be interesting to watch

  • I think that you need to reduce your running speed

    What I wrote above, meant that the grass does not correspond to the general style

    And it looks great

    I will keep an eye on your project

  • [TUBE]http://www.youtube.com/watch?v=bE00v6ru6vY[/TUBE]

  • I advise you to stick to a certain style using large and small pixels

  • perhaps, it would be good to know about it.

    More objects in containers confused if multiple copies

  • Yes, that's what I mean

    This was done in Construct Classic.

    Some difficulties arise, in order to distinguish which refers to a specific container. Especially if a lot of copies.

    Look to construct classic, there you will more understand what I mean

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  • It used to construct classic, using containers has always been seen as an object refers to the current container.

    <img src="http://i.imgbox.com/adoBmDx3.png" border="0" />

    All objects are allocated in the container highlighted in yellow

    It would be very nice if it would be in C2 as well. Because if I have 2-10 and further copies of the container, then obety are confused and do not understand what object refers to a specific container

    Thx !

    Sorry for my english, i hope clearly explained!

  • Congratulation ! nice work !

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REDGEAR

Member since 3 Aug, 2012

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