So i'm trying to have exploration take place via probes that explore, and ive made it so whenever the amount of explored units to actually translate to a explored zone is reached, it makes a variable a RNG wherein the result decides what type of zone is granted to the player.
if im getting more than 5 zones/sec, the game falls behind and cant catch up with the exploration variables. is there a way to reduce CPU load here?
also, the reason i have the original formula twice is so that i can keep a running total count while also sending off the amount to the random number generator section