JohnnySheffield's Recent Forum Activity

  • Croatia checking in, i know quite a few Croatian C2 developers. There's a good indie scene growing here, and more and more developers are showing up every day!

  • I don't use github so much, i prefer gitlab. It's open source, free*, and gives you options for private repos. git.machina.hr is an example of gitlab server. Pretty much the same experience as github.

    I plan to create a new gitlab instance with signup enabled, so anybody willing to contrib will be able to do it. Anybody will be able to create his own private/public repos for his/hers plugins.

    Dunno, github is cool and all, but i think that there is a need for a public repo with specific stuff for C2. It will enable much more options to develop and scale. Maybe i'm wrong? What's your opinion?

    * free as in free code but not free hosting/server

  • xoros Index

    I plan to keep this plugin updated. Invitation to anybody wanting to contribute is open, as it is vital to the success of this plugin.

    My main goal is to create environment for development, this forum tend to get messy when the topics are large! The repo will move to a new git server until the end of the week to find it's permanent home. Login/signup will be open/free for anybody willing to contribute.

    Also, the plugin is written from scratch, and hopefully the code is clean, readable. It would be great if anybody is willing to skim the source for possible errors/improvements.

    In the next release i would like to work on binary support; more extensive tests, and a better live server (with more stuff implemented). Hopefully the public server will serve as a boilerplate for anybody willing to write socket.io servers.

    Superb news!

    4. Make sure the EXE file is called nw.exe. For some reason it doesn't work if the executable file has a different name.

    Renaming nw.exe is known issue when using native modules;

    more info here: https://github.com/rogerwang/node-webkit/issues/199

  • socket.io 1.x

    Direct download link: http://git.nodepie.ninja/Johnny/socket- ... ref=master

    Published under MIT license thanks to DatapawWolf

    More stuff coming up. Enjoy hacking around!

    Changelog

    • 29.04.2015 transferred the repo to http://git.nodepie.ninja/Johnny/socket- ... ree/master. Other links are dead.
    • 21.10 - upped socket.io version to 1.1. (latest at the moment) - Live test server updated, please test.
    • 23.10 - added direct download link. Should be more clear how to obtain the plugin. Some cosmetic changes to forum post
    • 25.10 - new issue: implement "is connected" condition
    • 29.10 - plugin version upped to 0.1.2, "is connected" condition implemented, socket.io client library upped to ver 1.2, new .c2addon file
    • 05.12 - plugin version upped to 0.1.2.1,, socket.io client library upped to ver 1.2.1, new .c2addon file. Tests ok!
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  • There's a limit how complex your game can be without any backend supporting it. I'm using node for my stuff, but sometimes it is too expensive to develop your own solutions so i leverage third party services like flurry. There's also a plethora of stuff that you need for almost every game that require some sort of backend, most notably top score lists.

    As i see it, clay.io is one of the most used, but i've never used their services. Any experiences?

    A simple google search gives a lot of results and platforms but they lack C2 support.

    I was hoping to get some feedback, and maybe finding out about some new solutions. Maybe even hear something you miss in existing solutions?

    What do you use? Do you you use a third party service like clay.io? Or do you write your own backend stuff?

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  • Nope, no response for now, which is kinda sad. It would be great to know what are plans for this bug, will it fall in the "wont fix" or "on todo list" category.

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JohnnySheffield

Member since 31 Jul, 2012

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