How do you handle backend/server stuff for your games?

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Very simple code without excess options (15 events for server and 11 events for client)
  • There's a limit how complex your game can be without any backend supporting it. I'm using node for my stuff, but sometimes it is too expensive to develop your own solutions so i leverage third party services like flurry. There's also a plethora of stuff that you need for almost every game that require some sort of backend, most notably top score lists.

    As i see it, clay.io is one of the most used, but i've never used their services. Any experiences?

    A simple google search gives a lot of results and platforms but they lack C2 support.

    I was hoping to get some feedback, and maybe finding out about some new solutions. Maybe even hear something you miss in existing solutions?

    What do you use? Do you you use a third party service like clay.io? Or do you write your own backend stuff?

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