Discmach's Recent Forum Activity

    I just want the likely potential disappointment over with already.

    Of course I'm hoping to be surprised.

    (the very little announced so far doesn't seem worth the upgrade imo)

  • bump :/

  • Tokinsom

    Would it be too much to ask for an update with events/tweaks made to the player anim/input events to enable Castlevania style melee?

    Been trying to work out how to do it in your events, without breaking everything or having to rewrite it all.

    (castlevania melee, as in button input while jumping/running/idle would play melee animation and halt x velocity.)

  • FInally have a spawning/round system implemented.

    Just balance tweaks and gamepad controls to sort before demo soon.

    (Might have to give .gif chance to load)

    More of my games progress visible on my dev blog.

  • R0J0hound

    There is an issue, but not sure if it's with your fx or Node-Webkit, so I thought I ask You first.

    This is how it looks in Node-Webkit preview:

    and here's how it looks after exporting to Node-Webkit:

    Outline width is set to 0.2.

    Edit: Actually it's same with normal html5: Fine in preview, different after export.

    Is there a solution to this yet?

    Works great no problem in preview, but does this in export.

  • http://a.pomf.se/cnlmie.png

    Anyone else getting this error?

    Is it something that the seller can fix or is it to do with C2 update 197.

    Both the version I have built my game on top and the original untouched version is giving me this.

  • Spaceships Sprite Pack 2 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/spaceships-sprite-pack-2-398

    <p>72x ship variants based upon 6 ship themes.</p><p>Pick and choose the ships to suit your game and/or use this pack to add more variety in the ship selections.</p><p>Also includes some small weapons you can put yourself onto the ships of choice.</p><p>Lastly includes some different colours for use in your game.</p>

    Use this topic to leave comments, ask questions and talk about Spaceships Sprite Pack 2

  • Spaceships Sprite Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/spaceships-sprite-pack-94

    <p>Spaceships Sprite Pack:</p><p>17x sprites in total - this breaks down to:</p><p>1x player ship. </p><p>12x enemy ships.</p><p>1x large/boss ship.</p><p>3x beacons/pickup balls.</p><p>Everything you'll need to get you started with an interesting space game.</p>

    Use this topic to leave comments, ask questions and talk about Spaceships Sprite Pack

  • Try Construct 3

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  • Dev blog is here: http://dissociativemachine.tumblr.com/

    Please visit, follow, like, ask and/or reblog

    [attachment=0:3ifqaosz][/attachment:3ifqaosz]

    Screenshot is for my game currently on Steam Greenlight. Been working on it for last 9 months - can thank constant indecision on art direction and spaghetti events for that one .

  • Game I've been working on for last 9 months.

    Gone through 3 remakes to change art styles and messy spaghetti events.

    Game now on Greenlight slowly gathering support.

    Video here shows most recent progress.

  • Doesn't really help my main issue/problem at the minute sargas.

    Even with only one guy spawned in-game, it is the same. He doesn't appear to have an invisible circle around him that triggers movement or not.

    Anyone else?

  • I'm supposed to be doing a gamejam right now, but I've wasted 3 hours being stumped on this issue and figured I need to get some help otherwise I won't finish.

    http://a.pomf.se/qrcznr.png

    Example image.

    I've used the distance method described elsewhere in forum, but it doesn't seem to work. No matter the distance of the player to main android colision boxes, it triggers his movement.

    An oversight in the events?

    Are there better methods?

    With these methods I'd like it to work per instance (so i can have multiple independent enemies) and have them able to shoot and alternatively melee attack when within a small distance of player character.

    Time is of the essence and thankyou in advance for looking. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

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Discmach

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