hoanganh17's Recent Forum Activity

  • I've put canvas of C2 inside a web-component tag in html and import the c2runtime js as a utility library for this web-component.. Everything may work correctly but the drag behavior for the sprites may not working correct. You can touch but cannot drag element.

    with normal html div and canvas, the drag behavior is working perfect as expected.. ??

    My question is why and how to fix it up

    Best regard for all experts.

    Thank for all of your help

    HoangAnh

  • Thank too much for all of advises from you

    zenox98: I don't share these plugins in this forum because it is useless for other (Just override websocket to get command from C# application on server side whereas people in this forum use socket.io of NodeJS )

    R0J0hound, luckily, in that time my JavaRuntime broken so I couldn't use minify feature o Constract2 to export. Name, function..ect still there in export file. There are any best recipe to recover them..???

  • I have a very big problem..

    Today, I have to upgrade and maintain my games which has been developed 2 years ago. But unfortunately all of my own plugins for my games are missing and I can't open these capx files without these plugins (Just only export javascript files still there)... .Basically, I understand that some or all code in my plugins still there in somewhere in export file but reading and understanding then extract them out form of more than 10K of code lines are terrible and impossible job.

    So could someone help me..there are any method, recipe, tool...etc to help me recover plugins from exported javascript file...???.

    Thank all of you in advance

  • rogueNoodle

    One more time I would like to say thank you.

    It's working fine...:)

  • A quite easy, you can search websocket plugin in this forum and find out how to do...

  • delgado: Yep, if you put websocket in background of plugin or uses chat plugin of someone ..:)

  • ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: adding parameter after calling ACETable::Done()

    Condition: !finished

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 337

    Function: void __thiscall era::ACETable::AddParam(enum era::ParamType,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,int)

    Build: release 128.2 (32-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • rogueNoodle

    Thank you very much. Your demo works perfect.

    But problem here is I can't open your capx. I get error message as image bellows. Could you please give me a capx in stable version...???

    <img src="https://www.dropbox.com/s/r67nsj409mzsppu/Err.png" border="0" />

    Thank in advance

  • I want to make very simple chat follows this principle:

    1. Break chat message into many string.

    2. Each len(string) <= 20.

    3. Move all existed text objects up 16 pixels

    4. Create text object at bottom

    5. Set text for new text object = string

    Here is my event sheet

    <img src="https://www.dropbox.com/s/qwrtljj01agsb3t/Sheet.png" border="0">

    My capx herehttps://www.dropbox.com/s/nxxw3fdi2sxur4t/chatTest.capx

    But it doesn't work

    Help me urgent please..??

    Thank in advance

  • I wrote game for multiple player (using amazing websocket technique).

    But once player is waiting then she/her switch to another tab in browser.

    In this case if someone else join in game, the host player have no notification.

    How do I alert the host player via sound or alert

    So sorry about my English, but please understand and help me now.

    Thank in advance

  • Thank...i got all of rex products

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  • Hematite12

    Uh, you could download plugins by double click these items, the tool will download plugins , and unzip + copy to your c2 folder.

    Do you see this screen?

    <img src="http://i1081.photobucket.com/albums/j352/rexrainbow1/screen1-31_zpsc98320ee.png" border="0" />

    BTW, the first link is the basic steps, it should work.

    You might ask your problem on this thread.

    How do I get this tool...I love your plugins and behaviors but tired for dependence...

    I hope there is tool help me to update your plugins and behaviors automatically...:)

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hoanganh17

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