ZakChaos's Recent Forum Activity

  • yes, i had that issue, with a game i had scaled at 160x90 px and really small audio, i could not wonder why it was soo laggy, like 15 fps, i think it might have been rotation, also maybe scaling slows things down, i've heard optimal resolution is something like 320x240, is that still the case?

  • that looks really cool, i would love to see more educational applications created with construct 2!

  • I would like to do something like a Turntable, where based on the touch position, you can spin forward backward the object. I don't think sound could be done like this as well could it? something like "DJ scratches"?

  • I was thinking it would be really cool to look at the current state of our exports, and find the absolute best way to export performance wise, and create a cool little guide, I would be willing to do this, and my first step is researching, what is the VERY best way as far as performance to export with intel xdk/crosswalk, what are your experiences?

  • No problem man, lookin forward to seein what you guys come up with!

  • Oh, well its goin to the end of june, so if you should find the time,

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  • Hello C2 Users!,

    It's that time again!

    Probably alot of you working on games, that could easily apply to this theme,

    for more infor check out:

    http://jams.gamejolt.io/glitchjam

  • [quote:20giaw5z]sometimes they jump around. Hard to explain what I mean... have you noticed this though?

    YES!

    This is exactly what i'm having trouble fixing/figuring out, and wondering if it's latency, or something to do with the way hosts/behaviors are handled. maybe theres another way of creating a platform engine without using the platform behavior? maybe better to use the hosts to issue controls via physics impulses? if any body has a clue or suggestion im all ears.

  • Wow thatd be incredible. Can't wait!

  • Ok, some playable results To share,

    Game:

    https://dl.dropboxusercontent.com/u/73848762/WG4C2Forums/index.html

    Little platform multiplayer game, using arrow keys, and space, the premise is a little multiplayer arena where your gun shoots wind to knock other players into spikes.

    The Capx:

    https://dl.dropboxusercontent.com/u/73848762/wgc2version.capx

    This Capx, might be a little sloppy, and not the best to learn from, it is what it is.

  • Ill post my results when I get home, im able to see all players move from peer and host but I think I may need to add lag comp in there somewhere

  • Hello all,

    Ive tried several ways of figuring this out and dont know if possible, ive gotten close to what id like (basically a multiplayer platform engine where chars can run and jump and be seen by other people, ive gotten close but im not sure if the issues im running into are caused by latency or something im doing wrong, (ive tried to disable the peers platform behavior, but it seems to work better enabled. )

    just wondering if any body else has tries something similar with any success.

    thanks,

    -ZakChaos

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ZakChaos

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