I've found, on mobile, rotation is something to be very aware of. As in, on a lower end device, even a handful of rotating objects can incur a massive performance hit, especially if you are rotating them every tick.
This isn't some shortcoming of C2 either: rotation is just a very expensive operation to perform compared to, say, moving an object around.
There's plenty of other good advice for mobile, but this is something I haven't seen mentioned very often, even though it can grind a game to a halt.