ArcoFox's Recent Forum Activity

  • Ok, I tried my potential solution and it failed. It currently looks like this:

    Every second 1 is added to the timeclock global number, which is reset to 0 on layer restart caused by pressing the retry button. But the events that occur every x seconds still occur based on the actual time since the original start of the game, not the restart time.

    How can I get the time based events to work from a time after reset, not from original start?

  • I may have answered this myself. I just thought of using a global number that increases with time that triggers the subsequently time based events. As the global numbers are reset on the layout restart. I will try this.

  • I am working on a simple turret survival game. I have a game over screen (set on layer 2) that is accompanied by a retry button. The button is set to restart the layout, that works, but time sensitive events (i.e. stronger enemy spawns) continue to run as though the game had not reset. I need the global time to reset as these enemies rely on "every x seconds" command events. How can I go about this?

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  • Thank you. Got it sorted.

  • Title is not very clear. I want an enemy to spawn only outside the playable area after another instance of that enemy has been destroyed. What is the X Y spawning coordinates needed to ensure the enemy does not spawn in the playable area? (this is for a turret survival game)

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ArcoFox

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