Intelmaster's Recent Forum Activity

  • Big thanks ramones... It works like a charm... big thanks :-)

  • No one has an idea how i can solve this issue???

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  • Yeah i tried it but there's no good result. Seems to be a bug in the collision of C2.

    <img src="http://imageshack.us/f/23/visiblesettings.png/" border="0" />

    Look this. seems to be correct.

  • Yeah but how can i check that the arrows are invisible. I only know how to check it when the arrows are visible.....

  • Hey Guys,

    i hope you can help me.

    I have a Game were you have to reach the end of the level with a ball that only can move with collision with arrows.. if the ball collided with an arrow to the left side it gets an velocity value from about -850 the x-axis.

    But now i have a very very big Problem. If the Ball collided with an arrow that arrow will be invisible. And then i wanna disable the collision if the ball intersects a second time with the same arrow. Destroying the Arrow is not a solution because the arrows should be on the place where they are placed^^. Would be very bad if the Player must move every arrow from new if on Attempt was failed.

    How do i do it. the moment the ball collided also with an invisible arrow and that should not happened..

    Hope you know what i mean...

    Here are 3 Screenshots of the Event Sheet that is use in all layouts.

    imageshack.us/photo/my-images/198/construct2config.png

    imageshack.us/photo/my-images/217/construct2config3.png

    imageshack.us/photo/my-images/560/construct2config2.png

  • Hey,

    now i know that the Debugger of Windows 8 has cause the DropDown. If i run the App native without the Debugger it runs flawlessy fine with no drop downs after some attempts.

    Could be a bug of Visual Studio or an Export Bug from Construct 2.

  • Yes of course and i have things optimized that i can optimize :D . So the beginning the Performance is very good but after the 3rd or 4th attempt the Performance DropsDown. Can i PM you Ashley with a capx file. I recently bought the Personal Edition cause if the Bug is fixed i can release my app into the Windows 8 Store. The App excellence Lab has already called me for a talk because they are very interested in my game :-)

  • No solution for the problem ?

  • Hi folks,

    i created a game that is almost done. Android Performance is bad but i prefer to export and play it on Metro.

    Now if a Ball fall out of layout the ball would be destroy.

    When i click on a button than a new Ball will be spawned. And every time a ball destroy and a new one was created the performance drops down. After the 4th creation of the ball the game is unplayable by around 5fps. Dont know why.

    My Notebook has a Core i7 i3610, 8GB RAM, Geforce GTX670M and a SSD.

    How can i improve my performance and what could be the reson for the performance drops.

    kind regards

    intelmaster

  • Hey thanks for the reply,

    my Problem is to move the Puck automatically when I press the GameStart Button into a direction. The puck stuck at one place.

    Collision works good with circle mask [thx :)] but i only found one solution to move the puck (Move Forward).

    I expect that if i get a constant Speed to the puck the move Forward Problem will be solved.

  • Hey Guys, so the first Game is finished successfully and now i wanna make a new one.

    I have decided to create something like an air hockey, there are several games iOS available.

    Now i stuck the collision. I dont know how to give the Puck (Ball) a permanent Speed and calculate the angle the collision between Puck and the "Racket".

    I wanna create a physics like in Billiard / Snooker.

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Intelmaster

Member since 27 Jul, 2012

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