fredriksthlm's Recent Forum Activity

  • fredriksthlm I have yet to see a single APK with the READ_EXTERNAL_STORAGE permission on, can you confirm what method you are using to check what permissions are on the APK?

    I looked at the share plugin, and it does require the WRITE_EXTERNAL_STORAGE permission. But only for sharing remote files/images. It's fairly trivial to remove, and we don't currently expose an action for doing that so should be a safe enough change. If we do add one in future then the permission check box can be used.

    It would be nice to have that permissions removed :)

    The only thing I do is to export from C3 (this project used C2runtime). Then when I upload the build to Google Play Console I can see the permissions required for the build (I can then of course also see the permissions in Google Play on the phone).

    This, version 103, with share plugin:

    Version 104, share plugin removed (nothing else changed!):

    (Also a side note, I don't understand why any of your plugins require WAKE_LOCK?)

  • My new Game: Space Gunner: Alien Invader

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    CH Play: https://play.google.com/store/apps/details?id=com.space.gunner.retro.shooter

    FB Instant Game: https://fb.gg/play/spacegunner-invader

    Your games are always super cool. Which programs do you use to create all your sprites? Are you drawing everything yourself?

  • That message is for you plugin Google Play, where you need to state your app id.

    The message is not for your project.

  • I can verify that when I removed the Share plugin these two permissions was no longer required:

    android.permission.READ_EXTERNAL_STORAGE

    android.permission.WRITE_EXTERNAL_STORAGE

    I guess this is since the plugin can be used to share photos? Nepeo

    But for me in my project I really just wanted to "share" a link to someone on whatsup/messanger, but since the app then requires permissions to read and write to your sd card then I think I will remove the share button now.. :)

  • The new setting in r169 did not have any effect on my games. Even a small project with just basic plugins still require both android.permission.READ_EXTERNAL_STORAGE and android.permission.WRITE_EXTERNAL_STORAGE for me :(

    Anyone experienced any difference for their projects?

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  • Set the project sampling mode to "Nearest" and sprite fonts will look crisp.

    Thanks Ashley, I am already using this setting, and the spritefonts looks perfect! :) But this issue concerns regular fonts. (I Cannot use a spritefont for this particular thing as I need to able to show all type of characters like a full unicode since it is supposed to show the name of a player who can be from all around the globe :).

    I think maybe this is related to it?

    stackoverflow.com/questions/35216894/disable-directwrite-and-cleartype-for-canvas-in-chrome

  • sampling and the design of the font ("pixelated") has nothing to do with smoothing/antialiasing of the fonts. (also I specificly need a font that supports also none western chars)

    but thank you for support :)

    anyone else got any idea? :)

  • even if it would exist a "pixel" webfont it would also be smoothed/antialiased..?

  • I am mostly using spritefonts yes. but in this case it is not possibl (since it is for displaying names in a multiplayer game and the names can be on any alphabet, cyrillic, vietnamese, nordic, greek, you name it, so spritefont doesn't work :)

    So it is not possible at all to turn off the font smotthing for text objects?

  • Hi,

    How do I set the font-smooth (to none) for a project. Can I set it via call javascript (Browser) somehow?

    developer.mozilla.org/en-US/docs/Web/CSS/font-smooth

    As far as I understand it is the -webkit-font-smoothing I need to set to none. It can be set for all texts in the project. As far as I understand it is supported in chromium +76 caniuse.com

    (Or does it exist some other way to turn off the font smoothing in C3?)

  • You changed two things there: both the runtime and the API level. You should only change one thing at a time to identify what is really causing permissions to be added.

    Targeting API level 23+ (Android 6.0) may help since that release introduced the new permissions model where it prompts on-demand instead of requiring permissions up-front.

    Hi, yes I know. But I did not do this for testing purposes really. It was just something I noticed in an upload, so thought it should be nice for you to know.

  • Game created and exported with C2runtime, API 23+

    Same game exported with C3runtime and API 22+, now the READ_EXTERNALSTORAGE and WRITE_EXTERNAL_STORAGE was added.

    Nothing was amended in the project except runtime and api level in the export.

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fredriksthlm

Member since 6 Jun, 2016

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