fredriksthlm's Recent Forum Activity

  • sounds like an interesting game.. :)

  • When you use a virtual machine, in the name of the "mac" appears the name of the machine, if I publish something apple will know that it is a virtual machine. You can check it by looking at the devices associated with your apple id. If you don't have the money to buy a mac, I recommend setting up a hackintosh.

    For me the machine does not show up in the Devices list.

    The Devices list is only my related test devices (iphones and ipads), so the machine is not in there. (at least in my dev account)

    It is very common to rent virtual machines, (or use shared company machines), for xcode/cordova etc.

    macincloud.com/pages/xcode.html

  • Can tests be done on physical devices?

    If you ask me, then yes. You use your normal -physical- Ipad and/or iphone to test with.

    Just the computer is remote. (It is an apple computer with latest OS and latest Xcode etc. You have your own private login and desktop. Machines with 2.5GHz Intel Core i5, 8GB memory.

    You just log on remotely from your own machine. Just like logging on to your companys machines.)

  • I use macincloud. 1usd per hour.

    You have "your own" machine. Works perfectly.

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  • How "complicated" is the game you are dreaming about?

    If understanding events is to hard, then making computer/mobile games will be quite hard for you I believe. Try to look into all the demos and tutorials.

    (To hire a random dude on fiverr might work, but I do not believe the result will be exactly like you want it. To create a basic first idea of the game play might work, but then it is countless of hours to make it "perfect", and to have someone hired (by the hour) to fine tune everything might not be possible, for your wallet..)

  • I cannot tell why it force closed, but..

    a green arrow means it is a trigger.. so the 'show video' will not show with those nested triggers

  • You should compare Ids, not the names.

    But in any case, Global Leaderboards for Instant Games will be deprecated and removed soon. So don't start

  • a guide with some techniques for loot boxes, rewards, store, iap, rewarded ads, virtual coins etc, and how to actually make people buy the crap :DD That's the tutorial I need

  • You cannot use Facebook login in an Instant Game. You are not allowed to use any calls from Facebook api either, only IG. You are not allwed to gather any other personal information from any user other than what you get get in the IG. (first name, picture and language basically)

    An Instant Game is not set up as an Android game or iOS game, it is purely an IG, and you should not add anything else to it in the Dashboard.

    You can use PlayFab though, or use your own DB for scores.

  • IG leaderboard only saves highest score, you cannot lower your own leaderboard score..

    And facebook only shows first names, not surnames.

    This has nothing to do with Construct.

  • Same error on apple today 5 June 2020. 2 years is a long time for this problem to persist. Fix this please.

    Which version of Construct and which plugins do you use?

    Since for Admob this should be solved by now

  • The workaround has been like this all the time. You need transparent pixels around the objects. otherwise the filtering will use pixels from other objects..

    For sprites this is easy to fix on your own, and should be standard for all imported graphics already. Also for graphics you create on your own within the engine.

    The problem as I see it, is if you have lot of background images, which cannot use transparent corners, since they should be tiled..

    Maybe the engine should add some transparent pixels between all objects when creating the sheet automatically, enough to cater for all kind of filtering combinations. But this would need a code fix for the engine and editor. Don't know how hard it would be to do

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fredriksthlm

Member since 6 Jun, 2016

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