fredriksthlm's Recent Forum Activity

  • it doesn't exist one resolution that fits all screens.

    but just use scale outer, if you are annoyed by black borders

  • You can download Chrome 86 already. It is the beta channel. (next week it will be the stable one)

    current builds

    Stable: 85

    Beta: 86

    Dev: 87

    Canary: 87

    chromium.org/getting-involved/dev-channel

    (You can have more versions than one installed at the same time)

  • Yes, you can just read in the IG SDK.

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  • 1) chooseAsync = Change context in C3. (switchAsync and createAsync you can use via js, but is rarely used in IG)

    2) For newly created games you can only create contextual leaderboards. So only use this in your projects from now on.

    3) iap is not supported in C3 plugin. Use js

    4) You don't need this, but can do it manually if you really need

    5) This is supported in the plugin, but is cotrolled by FB. Now it gives a message to share on your wall. but changes from time to time.

  • first you must create/load an ad. you can do this on start of the layout. then show the ad when you want to show it.

    remove all your variables and remove all your triggers, for now. until you get the ad to work.

    it doesn't seem like you understand trigger events

  • those banner and ads will never show.

    don't use triggers inside trigger (once)

  • I use scirras Admob plugin.

    In Android the game is paused while the ad is playing.

    In iOS the game is running in bg while the ad is playing.

    It is a bit odd :)

  • I am currently playing trough Mega Man X on SNES, I have finished three levels (doing one every other day...)

    Your game seems similar.

    I didnät get from the KS if you are creating a PC/console or mobile game?

    Are you creating the graphics on your own?

  • Oh, hmm I see.

    But I have never included any splash image into my project, and had loader set to none. Previously I did not see any splash screen if I exported the game like this. (maybe just a black screen for a millisecond then..?)

    But with the new icon/splash setup in the projects I get the game icon as splash screen. (this was never shown if exported with the previous/older construct builds)

  • Hi all,

    Since Scirra changed the minification services to Google Compile, this behavior is filing in my exports.

    Litetween by Lunarray.

    Eren

    Anyone get the same?

  • no one else experiencing this? Even if I set 'Loader style' to Percentage text, the app show my game icon as splash screen before the percentage beeing shown.. So regardless of setting, the icon is shown as splash

  • I am also seeing this new behaviour for an exported cordova app. Not when running in preview though.

    I have

    First layout = "Loader" (my own loading screen)

    Use loader layout = Yes

    Loader style = Nothing

    Previously the exported app started with my loader layout. Now it starts with the App logo, and Whita background(!). Even though Splash color is set to black in the properties.

    In the Icons folder I only have one file, the app icon.

    How can I turn off the "logo screen" ? (Like it has always wokred before)

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fredriksthlm

Member since 6 Jun, 2016

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