fredriksthlm's Recent Forum Activity

  • I've had some C3 games on my apple devices for very long time. Iphone 11 and Ipad air2.

    Now when I got, and installed, the ios 15 (and ios 15.0.1) then I experienced severe issues on my games.

    Note that this is for the already installed games, which was exported very long time ago.

    First when I opened the game I experienced very long loading time when opened, then all audio was gone in the game.

    Next time I started the game was the same, but now also all graphics was changed into black squares. So all grapchics was currupt, and all audio was gone.

    Now after some hard reboots of the device I get the game up and running, but when I show an ad, the game audio continue to play in the background, making the sound to be totally off. For me this indicates that the game activity continues to run even when a Admob-activity is shown above (its an interstitial), this should not happen, the game (and audio) should be paused during this. Thats how it worked below ios 15.

    I've discussed this with some other C3 developers the past days and also some other experience some really odd issues.

    Please feel free to describe if you experience any issues.

    I guess this is some weird bugs with webkit or something(?)

    Tagged:

  • problem solved in 265-2

  • But it is clearly something that changed.

    On my job computer (chrome89) I can open editor.construct.net/r264 perfectly fine, while editor.construct.net/r265 instantly gives the error (as in the first post).

    There is nothing to see in the console.

    I tried installing Chrome Beta (95), which opens the editor (265) just fine.

  • Just quickly try to make an export in 264 or 265.

  • I get this this error (the error in the initial post!) on one of my computers, the other one works fine.

    The error shows up just by going to editor.contruct.net website. Without even loading any project or anything. Both of them are win10 with chrome.

    The one thats works fine is chrome 94, the one that crashes is chrome 89 (for a specific reason)

  • you must create ump messages in the google admob console, and look over your settings there.

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  • if you turn off the splash fading, change the splash image into the same image as the logo, amend the theme to go fullscreen and disable the actionbar, then the difference will be really small but you will always see a slight "glitch" when it changes into the actual project.

  • i think this is quite tricky to achieve, the cordova splashscreen activity is started with the navigation bar loaded, so the "resolution" for the rest is not the same as when your actual projects is loaded afterwards.

    If you would create an app with navigation bar and status bar always shown it would be easy since then it would be the same.

    I can also give you a hint that regardess of the size you have on your splash it will be exported as a centered 1920x1920

    The best thing is to have the splash totally different than the game, or if you have a "lightweight" project you can remove the splashcsreen plugin totally and let the app load directly into the project.

  • to change this would break many projects. many people have "invisible" buttons.

    just adding the condition 'visible=true' cannot really be time consuming for you...

  • I actually can replicate this.

    If I create a new event, like 'compare values' the field has focus.

    But if I open/modify the existing event the first field has focus, but when clicking Back, and then choose the action, the field do not have focus, exactly like you show.

  • that includes the c3 files

  • you can download the photon chat plugin from their website.

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fredriksthlm

Member since 6 Jun, 2016

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