fredriksthlm's Recent Forum Activity

  • Have you even tried to look up the error message in the console?

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  • It works fine

  • Seems like you have both the error and the solution in the log.

    Error: you don't have permission to write to the folder (243: EACCES)

    Solution: change owner on the folder (sudo chown on your directory)

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  • If you plan to sell games, why on earth do you want to target Android4? That is almost 15 years old!

    No one that buy games will ever use an Android4 device, that's for sure.

  • Looking at your screenshot,

    isConnectedToLobby is a normal condition, which gets checked every tick.

    You want OnConnectedToLobby which is a trigger condition.

    When a user enters a room the user also leaves the lobby in the same time. So the condition "isConnectedToLobby" will be false directly when entering the room, which is the action for this condition.

    But it is true that the event will be checked every tick until the room is entered, which will maybe take a few ticks. so best to add a "trigger once" to it indeed.

  • Are you planning on just playing your own games on your own super old hardware or are you planning to release and monetize games?

    If you plan the later you can just give up, there is no people using such old devices anymore and the games will run terrible. You are also not allowed to upload any apps at all that target old apis to any store either. and to target new apis you will require new versions of all sdks and they will not support your old android api. So this will probably technically not work.

  • The eu server is in Amsterdam and the us is in DC. So that indeed seems odd for you, but yea, you can try the ping to them all and see which is best.

    I actually saw a comment from someone on the photon forum that claimed the ping and lag was unstable on the eu server. But it was a very old comment…

  • You should send all data needed in the same message not in separate messages.

    You should only send messages when something actually changes, not sending everything every tick. You should also send events timely and not by ticks, since ticks depends on the framerate.

    (In your example if you have a 144hz screen your game would post almost 600 messages every second, just for 2 players...!)

  • The official min sdk is 24, which is Android7. So using the latest Cordova their is no official support for any lower versions.

    But you can ofcourse always use older versions of cordova and target lower versions if you build on your own.

  • Your app does already have that set in the manifest, since this is standard for 99% of all apps

  • It is located in one of the dex files, which contains all classes. You can verify it in AS.

    But you should only amend such files before you build, not after.

    (The mainActivity in a cordova app does not contain much more than the name of the package and the html file to open really.)

    Exactly what are you trying to do?

    (If you are trying to release someone elses game by changing the package name, it will not work...)

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fredriksthlm

Member since 6 Jun, 2016

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