fredriksthlm's Recent Forum Activity

  • No sorry I cannot help.

    (It might be possible for you to split it up, but I am not good with the base64 datatype, and the risk that it will fail is pretty big.. First you should try with a really small picture, see if it works. Then try a bigger one.)

    Basically Photon do not really recommend large messages to be sent.

    doc.photonengine.com/en-us/realtime/current/troubleshooting/faq

    There is a setting in the photon server 'MaxMessageSize'. So if they do not allow the size you want in the Photon Cloud you might need to set up your own Photon server.

    There is a specific Photon forum and a Photon discord you can join and ask how this can be achieved. This issue is not related to Construct, and you should ask Photon directly.

  • Your message is to long.

    Try to send a very very small icon and see if it works.

  • The permission will be added automatically (when Scirra updates the Admob plugin :)

    So you do not need to worry about that.

  • You should select Yes, since your app uses advertising ID.

    I do not believe this is related to your app review though..

  • Yes, Admob (and most other ad networks) uses AD ID. So just press Yes on that thing.

    But just so you know, you will probably not be able to target api33 until 2023, at the earliest.

  • DiegoM

    There was a fix for Android12 in Admob sdk 20.4

    developers.google.com/admob/android/rel-notes

    But the version of cordova admob plugin you use at the moment only uses admob 20.3.

    This is already fixed in ratsons plugin though. But you will need to bump the version. Currently you use 1.25.

    You can bump it to 1.26 or 1.27, then this would be fixed.

    github.com/admob-plus/admob-plus/blob/master/packages/cordova/CHANGELOG.md

  • Thats not the best way of "fixing" it.

    I guess you are using Mobile Advert plugin? That plugin uses an old version of a cordova plugin, that uses Admob sdk 20.3

    androidx.work:work-runtime:2.7.0 was added in Admob 20.4.

    So instead of manually adding work-runtime to the gradle you should just set Admob to 20.4 (or above!) and do a re-sync.

    For those who build with the CLI they can just change admob cordova version o 1.27 (wich uses an admob sdk with the fix included).

    Notes are here: developers.google.com/admob/android/rel-notes

  • complete product registration?

  • You will not get zero impressions if you use a sdk from the latest year. So this is not the problem.

    Verify your UMP (privacy messages) and that your app is verified and approved.

    Then you should try to catach the error message, by this expression MobileAdvert.ErrorMessage to see what the issue is, if you get any clues.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • 7.4.2 is the current supported one by Cordova, with Cordova Android 11.

    Here is the current versions of all you need: cordova.apache.org/announcements/2022/07/12/cordova-android-release-11.0.0.html

    Construct updated to the new cordova version in the latest beta.

  • > I meant my super old ticket, which we re-opened last week. It is not related to any new changes, it is an old issue since we started with adaptives.

    This isn't anything to do with splash screens though is it? I'm not sure why you brought it up in the context of the new splash screen support?

    Sorry for confusion, no not related to the splashscreen.

    (Just that I remembered it now when I looked into the config.xml for the splash setup, since the issue with the icon is one of the reasons that we need to amend config.xml everytime before creating the project with the cli, since it doesn't get created correctly otherwise).

    but again, sorry for mixing it up.

    Thanks for the updates!

  • Thanks for looking into! Thanks for api32.

    Removing these is a bit tricky: ShowSplashScreenSpinner is still documented as affecting iOS, and SplashMaintainAspectRatio still applies for legacy Android builds. I've removed the latter from the latest builds though as it is indeed no longer a documented property.

    Ah ok, no problem. I thought you created different config files depending on if the user did an ios or android cordova export.

    > Also as mentioned in the bug tracker, the icon is not handled correctly at the moment, but there is an easy fix for it.

    I don't see a report for this, and it looked OK in my testing. Did you mean to file an issue?

    I meant my super old ticket, which we re-opened last week. It is not related to any new changes, it is an old issue since we started with adaptives. I can verify that the fix I wrote last week will solve the issue with the fallback icon for old devices. (You should just add the src tag to the adaptive icon line and map it to the icon file in c3, then it will work correct on all devices)

    github.com/Scirra/Construct-3-bugs/issues/4689

    > Also, would it be possible to format the config.xml file?

    I didn't realise it wasn't formatted! I always looked at it in an auto-formatting tool. I added formatting for the next beta.

    Haha! wow thanks, glad it was so simple. Been thinking of filing this as a bug for so long time, since I've been struggeling with this for years :D

    > Also, any particular reason you still have a config.json?

    That's used by the build service.

    Ah cool, didn't know. I always just delete it, since I don't use it in cordova.

fredriksthlm's avatar

fredriksthlm

Member since 6 Jun, 2016

Twitter
fredriksthlm has 8 followers

Trophy Case

  • 8-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • RTFM Read the fabulous manual
  • x42
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x10
    Lightning Draw First person to up-vote a new Construct 3 release
  • Email Verified

Progress

20/44
How to earn trophies