Tobye's Recent Forum Activity

  • I just noticed there's a severe lack of beavers. Hidden hero perhaps?

  • Hey all,

    I'm wondering if anyone has got the new google play plugin to work yet? I got to the point where it goes to sign me in, but then I get this error:

    400. That’s an error.

    Error: origin_mismatch

    Application: Hooray Heroes!

    You can email the developer of this application at:

    Request Details

    =

    from_login=1

    scope=https://www.googleapis.com/auth/games

    redirect_uri=postmessage

    state=394486605|0.1977598773

    origin=http://localhost:50000

    as=-608d98e513fe811

    hl=en

    response_type=code token id_token gsession

    cookie_policy=single_host_origin

    proxy=oauth2relay601643338

    include_granted_scopes=true

    client_id=168236594298-paetp32d2ag0g39l8harvuarm1lbnk2l.apps.googleusercontent.com

    authuser=0

    That’s all we know.

    Does anyone know where I'm going wrong or has anyone got it working?

  • This is the sort of game that is best made through an accumulation of your work over the years. If you just go 'let's build an MMO!" you are going to have a really hard time, and I dare say never even get close to finishing it.

    Break it down into what you need to do. Combat systems and text systems are amongst the hardest things to make, and you need to make sure that your design is 100% compatible with MP. I spent some months on a combat system and earlier this year had to revamp it considerably to fit into MP. Then just this week while working on the New Grounds comp I found a much, much easier way of handling all my customisation menus, which if I were to make a full MMO would save me literally days to weeks of programming.

    Also bear in mind that C2 has no inbuilt login/online storage yet, meaning you need to find other ways of going about it. I read somewhere that they plan to add it later though.

    So my advice to you: build tiny games, each using a different component of your grand plan. Make a quick text-based adventure, some arena combat game, and some light puzzle adventure for example. Try to polish each of them up to a releasable standard and then you will have a much better idea of what you're in for, and have something to show for your efforts. Which is a very good thing, because honestly, you are not going to make a grand-scale MMO by yourself in less than a few years - if at all.

    Oh also, and this is actually the hardest part I have come across, find someone else to program with you! You will see that a lot of people here don't do it simply because of the difficulty in merging your work (SVNs even make it worse in my experience). But when you get a structure together and know how to lay your work out in a way you can easily merge, you are going to get things done sooo much faster and easier.

    Anyway, good luck to you!

  • lucid - Wow, great! That was super quick! Thanks a bunch.

  • Hey all,

    I have a game where I want you to enter multiplayer as either an attacker or defender. But I really can't work it out! I have played around with different game instances, but I haven't got it to connect consistently. I would like to just say 'connect to room attacker' if you are the defender, but if there is no host it will make you one.

    Can someone help me out here a little? I can get the actual game working no problems at all, it's just this lobby issue. Thanks!

  • lucid - sent! I'll link to the capx here too in case anyone has some work-arounds: https://www.dropbox.com/s/mmafwljw1cs7c ... Issue.capx

    Just press around the screen and you will soon witness the ordering bug.

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  • lucid - I'm having an issue where when I reorder the spriter objects on a layer, their bits get all mixed up. So for example one character's arms may be infront of another character's body while they are overlapping. I remember someone else had this issue many months ago but I don't know if they found some work around.

    Do you know of any way to get around this? Or are their plans to fix it in the future?

  • Hey mate,

    I'd like someone to chat to about C2 programming. I do a lot on RPG systems, like team building and inventories etc., but not so much on visual stuff. If you're interested just PM me your skype!

  • Hey all,

    I've just started releasing some games made with a few artists and we have come to the conclusion that we really need custom made sound effects for our current and future projects. We already have some go-to guys for music, but if you can do that as well it's a bonus.

    This is a profit share sort of a deal and we can talk about it more if you're interested, but it's a pretty low workload for anyone with experience. PM me if you might be able to help!

  • SHG No sorry, I never ended up getting it to work 100%.

  • Ah I see. Yeah it really does need some easier way to sync work. Doing it manually is very time consuming, SVNs even more so when they fail.

  • End what exactly is your process for working off dropbox? We were using the SVN recommended in the Scirra tutorial but found it would lag, making it utterly unusable. So I would like to get familiar with another form of collaboration.

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Tobye

Member since 27 Jul, 2012

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