Tobye's Recent Forum Activity

  • Arima - Do you think this would be a possibility at all? I wouldn't mind paying someone a little cash if you know someone who can do a good job of it.

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  • Thanks, I tried it out but it didn't help unfortunately. The memory usage was unchanged.

  • ramones - Oh I should have been more clear, I knew you could import them but also heard that they get converted on export so it had no real effect (as Ashley just confirmed)

    TELLES0808 - no, I haven't heard of it. Do you have any link?

    Arima - Yeah after trying it a few ways I still ran into the occasional pauses. It was slightly different on different computers though, on one you couldn't notice any pauses at all, but the others had different ranges of pausing.

    Ashley - Okay, thanks for that. Would you have a recommendation as to how large is okay before you run into issues on the average computer? (as in memory usage, and also not concerned about mobile)

  • TELLES0808 - The problems occur in preview mode as well as the .exe (node webkit). It would be fantastic if I could use jpeg instead of pngs for the backgrounds, as they are 10x smaller and look exactly the same.

  • Hey all,

    I have been making an RPG for a long time now and it's really going great. All my systems are in place and working fine (which took months!) and I have an amazing artist who has done heaps of characters and some layouts. Only problem is, we have just started drawing the art for the different layouts and quickly ran into trouble when it came to the main town (which is by far the biggest layout in the game).

    The artist is making 1 main image for the background then placing other items like houses on top. This works fine for 1 screen images, but on big layouts there are a few problems (layout details: 10,000 x 8,000. Window size: 1360 x 1020). First off the max image size is 2,000 x 2,000, so we need to cut up the image into several pieces. But then, the loading times go way up and the music skips when entering a big layout, as well as the game freezing for a moment whenever a new piece comes on screen.

    So I tried making them only appear when you get within a certain range which did help load times, but still caused the game to freeze a little when they appear.

    I will soon try cutting it up into much smaller tiles and have them load/destroy depending on distance to the player, but I expect there to be some big slowdown issues having heaps of items on screen and constantly being created and destroyed.

    Also I am aware of the tiled background object, but I really want to avoid that as I want to take full advantage of my artist who can create full layouts, completely customised and unique. Since the game is very small (for an RPG), custom drawing every layout is not hard both financially and time wise. So I would really like to take advantage of that.

    So yeah, if you have any solutions or suggestions please let me know! I am very passionate about this project and I want to get it as smooth as possible.

  • Heya,

    Just thought it would be really handy if you could type in values for a variable just by highlighting the condition or action.

    Right now I am making an RPG that uses variables to track what point of a conversation you are at, so something like this would save an enormous amount of time believe it or not. But in other games I worked on it would have also been great, so you could for instance copy and paste a weapon's values heaps of times and then just quickly alter the bits you want to change for each weapon.

  • procrastinator - Thanks for that, but I just can't seem to get it to translate to what I'm after. I may just have to live with what I've got, I have spent hours on it and it's really not so important at all.

  • Nathan - Okay, thanks for that. The main thing I am after is controller support for Ouya.

  • Hey-ho,

    I'm having some headaches: I want a bullet to slow down proportionately depending on its distance from another object, so that by the time it gets to the object it stops.

    The speed should only start to decrease when the distance between the bullet and target object is less than half of what it was originally.

    Any ideas? I haven't been able to get any stable results.

  • Nathan - I'm not even sure how to see the project name :S The project folder contains many files as it's the HTML export. Then in MoSync I can't see anything...I need instructions from the start it seems.

  • Fullhouseofaces - Don't forget dictionaries! I completely missed them when I made my RPG saving system and it would have saved me a whole lot of time.

    If you want to add 5 to strength for example, just go to dictionary > set key 'strength' to dictionary.get("strength")+5.

    The main point of using dictionaries (or arrays) is that you can save them .asJSON, which makes saving your game far simpler! If you do everything with variables, you will run into big time trouble when it comes to saving your game.

  • Yann - good stuff! I actually sat down today with the intention of making my timer system, so your timing is great. But better than learning how to do timers (I already have a few ways), I learnt a lot more about functions and expressions!

    And by the way it's pronounced Toe-Bee, just like the regular name Toby ;)

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Tobye

Member since 27 Jul, 2012

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