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  • Puzzle Quest :p

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  • Very good links in this thread :)

  • Thank you for your quick answer !

    I forgot a little thing : my "switch/PNJ/Sprite2 in your capx example" has a solid behavior, so I can't overlap it, I think. How can I run the event in this case ?

    EDIT : Hmmm I can use an other sprite, invisible and a little bigger than the solid, pinned to it, and use the overlapping event between the player sprite and this invisible sprite.

    But not very optimize, isn't it ?

  • Hello !

    I didn't find any answer with search, so I'm here to ask.

    I want to activate event (for example turn on/off a switch, or call an elevator, or talk to a PNJ) when my sprite player is near an other sprite and the space key is pressed.

    My example is in top view, like old 16 bits RPG and I can't find a easy way to do what I want.

    With coordinates ? It's complicate if there are many points where the event can be run.

    With collision ? Hmmm, not really. The event should be run also when the player sprite isn't moving.

    Any other ideas ? It seems to be a classic issue, but I can't find any easy way to do it in tutorials or Kiatric FAQ !

  • Stop flooding dude !

    You could use some ads. And before that, be sure your game is funny :p

  • Hello !

    I'm new there :)

    After some tests on Free Edition, I just bought the Personal Edition and I enjoy it ! Perhaps you'll see me soon around a thread :)

    As Damaxeus (Welcome too), I feel sorry for my poor english... French people inside :)

  • Thank you for this thread !

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Sylvain

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