Evsun's Recent Forum Activity

  • Hello sir, it might seems a little bit weird for you but i have some problem here. Actually i didn't know why this happen.

    But i have a sprite(player) that move left on a platform (board). When i didn't apply any animation to player, if the player move, it just fine and nothing strange happen. But when i apply an animation to player, if the player move it gonna fall from the board where player stand to the board below (board is solid object).

    How to solve this sir? how i can setting the animation to not falling thru the solid object? Please help me sir.

    In case you need my capx, here is it : bit.ly/1rttR5s

  • thanks with your help and capx sir, after i create a new project and not adding the physic behaviors. It's work...

  • Yes it's what i think sir, i try to find the physic behavior that i add before. I have check all the sprite and i didn't find any physic behavior left there but the world still have gravity that pull the ball to the bottom.

  • Helo sir, i start to hit a wall again now. I am now making a game like vertical runner. But what i want to add here is a coins score.

    First may you can look at my layout below.

    So, i want a coin is created in every 5 second and the create on random X axis above the platform (the board that move upwards). Every coin after created, will move upwards as the platform move. So in the end, the coin position is on the platform.

    But, problem start here, i don't know what happen every i create the coin at random X axis, the coin isn't move to upwards, even i have set the position of coin towards platform

    I don't know what happen, please sir help me.

    This is my capx in case you need it : goo.gl/H2NxwZ

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  • But when i use bullet behavior setAngleOfMotion, i need to get the angle from where the ball created to the inCircle. This what i confuse sir, how to do that ? When i use angle(ball.X,ball.Y,inCircle.X,inCircle.Y), the ball just falling down and that equation just give me value from 90 to 110.

  • Hello sir, i am new on this engine but i start to love it so much. Now i'm on a game project which like a puzzle game.

    But i'm stuck on this step. You can check the image below,

    There's 2 circle there, let's say inCircle for the smaller and outCircle. for the bigger one. Both circle are rotating in different direction. The main idea of this game is, there will be a ball that come from each color on the outCircle to inCircle. Player need to touch the inCircle to rotate inCircle faster and match the color of ball before the ball hit inCircle.

    Problem start here,

    On the outCircle i put a sprite (invisible) which i use to get the X and Y when i createObject for the ball. After i create object(ball), i want that ball to move slowly to inCircle. I have try using angleGravity, physic, force but all of that didn't work as i expect (or just my silly don't know how to use it properly).

    So, please master help me how to make the ball move slowly to inCircle. Because when i use angleGravity, both object are move (inCircle and outCircle) so i think the angle isn't a good solution.

    Any help will be very appreciate. Thank you.

    This my capx so far : bit.ly/1VZfSRG

  • Helo guys, i am new in here and just try to learn construct 2 in last 2 weeks. I am now try to make a color puzzle game which need to match color ball that thrown from outside to the center of the circle. I think someone ever made this game but i forgot what is the name.

    But, i have some trouble when i want to rotate the circle. I have searching in this forum and google but didn't find anything helps.

    I want every tick the circle is rotating slowly, but this circle is made by 4 different sprite for different color (check the image).

    See, there's 4 different sprite, let's say red,green,blue,orange. So what i need is all the sprite rotating like one circle (not a part of sprite). So the circle gonna be look rotating smoothly.

    I use 4 sprite to make one circle is because i need to check the color match. So when a ball is thrown to the circle, if the color is match with the part of sprite that hit by the ball, i'll add a point, but if not i'll subtract the point.

    So, how to do that sir? i have try with behavior but didn't work. Or just i don't know how to use the behavior properly.

    Please sir help me with this one.

    Thanks.

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Evsun

Member since 2 Jun, 2016

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