Hello sir, i am new on this engine but i start to love it so much. Now i'm on a game project which like a puzzle game.
But i'm stuck on this step. You can check the image below,
There's 2 circle there, let's say inCircle for the smaller and outCircle. for the bigger one. Both circle are rotating in different direction. The main idea of this game is, there will be a ball that come from each color on the outCircle to inCircle. Player need to touch the inCircle to rotate inCircle faster and match the color of ball before the ball hit inCircle.
Problem start here,
On the outCircle i put a sprite (invisible) which i use to get the X and Y when i createObject for the ball. After i create object(ball), i want that ball to move slowly to inCircle. I have try using angleGravity, physic, force but all of that didn't work as i expect (or just my silly don't know how to use it properly).
So, please master help me how to make the ball move slowly to inCircle. Because when i use angleGravity, both object are move (inCircle and outCircle) so i think the angle isn't a good solution.
Any help will be very appreciate. Thank you.
This my capx so far : bit.ly/1VZfSRG