krisnk's Recent Forum Activity

  • LiteTween

    Download Link: LiteTween v.1.7

    Manual in PDF: Download

    Warning: This is a behavior, not a plugin, so it should go to behavior folder, not plugin folder.

    If you need the older v1.5 litetween which is the stable one, this is the place. I added some new feature in 1.7, shouldn't affect much, but just for precaution.

    Download Link: LiteTween v.1.5

    UPDATE

    FIX 19/7/2016: Fixing problem with minification and fixing minor typo.

    FIX 24/6/2016: Fixing Tween() expression for version 1.7

    ADD 17/6/2016: Added parameter changing for easing, back and other stuff.

    ADD 17/12/2015: Added LiteTween.Tween(a, b, x, type) function, behaving like lerp(a,b,x)

    *: x must be between [0.0, 1.0] or it will clamp it unlike lerp, because tween can't extrapolate value

    **: type is the index of tween type, setting it to 0 will use linear tween, 27 would be EaseInOutSmoothstep, etc

    FIX 14/7/2015: Re-fixing flip and mirror

    FIX 19/6/2015: Three digit version number 1.2.1 changed to 1.3

    ADD 18/6/2015: Added State expression and IsReversing Condition

    ADD 4/6/2015: Add save/load support

    FIX 5/7/2014: Fixed issue of scale tween with flipped or mirrored sprites

    CHANGE 29/6/2014: Added new 'force refresh' option when starting tween

    ADD 15/5/2014: Added Flip Flop PlayMode

    ADD 15/5/2014: Added Scale tweening

    FIX 3/3/2014: Fixed issue with EaseInOutBack

    FIX 24/1/2014: Fix issue with multiple litetween and value tween on one sprite

    FIX 22/1/2014: this.active now store tween active status instead of playmode, and updated on tick to make it more compatible with Tween2Effect

    ADD 4/12/2013: Add explanation about position tween in this post, please check below

    ADD 4/12/2013: Added Loop play mode

    FIX 4/12/2013: Fixed a typo for set target (relative) in height tween

    FIX 21/11/2013: Fixed specific bug when angle tween is used with compromise mode

    ADD 21/11/2013: Added Horizontal/Vertical tweened property

    ADD 21/11/2013: Added Ping Pong

    FIX 5/10/2013: Fixed the height tween only accepting x,y parameter

    FIX 5/10/2013: Fixed the events firing related to previous bug

    FIX 3/10/2013: Fixed the events firing only once bug

    FIX 3/10/2013: Fixed the height tween bug

    FIX 3/10/2013: Fixed the target property throwing js error

    ADD 18/09/2013: Add absolute/relative on property edit

    ADD 20/07/2013: Add value tween, value property

    FIX 01/07/2013: Resource hog on OnTick

    FIX 01/07/2013: Fixed the set parameter bug.

    FIX 01/07/2013: Now accept zero duration, it will instantly go to target.

    ADD 28/06/2013: Added safeguard against set duration of zero and negative.

    FIX 28/06/2013: Removed console.log messages in runtime

    FIX 28/06/2013: Added safeguard, ignored set target with NaN value.

    FIX 28/06/2013: Small typo fix of "set duration {1}" in edittime

    I am going to retire the old EaseTween due to it having complication with bugs after so many feature request. After realizing how hard it is making a simple mouse enter, sprite go big, mouse leave sprite go small, I decided to make this LiteTween plugin.

    I will try to keep this one lean, efficient and usable, learning from previous experience of so many feature creeps.

    This plugin won't be compatible with EaseTween.

    You can also control effect's parameter with LiteTween if you use this behavior by rex_rainbow.

    Tween2Effect by rex_rainbow

    How to use LiteTween

    -----------------------------------------

    Position, Horizontal dan Vertical tween

    In design mode, litetween accepts position in format x, y

    Example case 1, you want to tween a sprite from current position to the coordinate 200,100

    How to do that in the design view (not on event sheet):

    a. Set Target to 200,100.

    b. Set Target Mode to Absolute

    c. Make sure Active on Start is 'Yes'

    Example case 2, you want to move a sprite to left by 100 pixel using the design view

    a. Set Target to -100, 0

    b. Set Target Mode to Relative

    c. Make sure Active on Start is 'Yes'

    Note: Or you can just use Horizontal tween

    Example case 3, you want to move a sprite to left by 100 pixel, whenever your user click the sprite (on the event sheet)

    a. Create an on touch sprite condition

    b. Make a litetween action Set Target X (relative), value -100

    c. Make a litetween action Set Target Y (relative), value 0

    d. Start the tween "from the beginning"

    Note: Or you can just use Horizontal tween

    Warning: Set X and Set Y action is an inseparable pair on position tween.

    If you do a Set X action, don't forget to do a Set Y action too. Many people think it is a bug, where it is actually not . A Set X action without a set Y action will use previous Y, even in relative mode, causing all kind of unexpected problem...

    Note: The same apply with Set Y without a Set X.

    Angle tween

    Angle accepts value in degrees. That is to rotate three times clockwise, just enter 1080 in value. To rotate three times counter-clockwise, enter -1080 in value.

    Opacity tween

    Opacity accepts value from 0 (fully transparent) to 100 (fully opaque).

    You can actually set it beyond 100.

    Value tween

    Value accepts any float number as target.

    1. Set starting value using 'Set Value' action.

    2. Set target value using 'Set Target' action.

    3. Start the tween.

    4. To check the current value use the Value expression.

    Size tween

    Size tween accepts target size in pixel in format width,height as target.

    Width tween accepts target size in pixel.

    Height tween accepts target size in pixel.

    Download Demo

    Demo CAPX

    LiteTween Seek Demo

    LiteTween Stretch Demo (spam click on the right apple)

    LiteTween Demo

    DEPRECATED/OLD VERSION

    ------------------------------

    I provide these download links for peoples who are using older easeTween version in their projects.

    EaseTween 1.6 Behavior

    EaseTween 1.4.1 Behavior

    EaseTween 1.1 Behavior

    This is the demo capx

    Older Demo CAPX: capx

    This is the VN-GUI demo because some people asks me what this component is useful for.

    Live Demo: VN Demo

    CAPX: VN Demo capx

    This is the reference demo

    Live Demo: EaseTween Reference

    CAPX: EaseTween Reference capx

    If you like this behavior please leave a comment. Thanks lunarray2014-01-25 17:51:18

    Hello I have a problem about plugin

    when I exported my project to HTML5. I found "lunarray litetween" didn't work on Chrome browser and others Why? and How should I do. Please help.

    Thank you

  • Hello I have a problem about plugin

    when I exported my project to HTML5. I found "lunarray litetween" didn't work on Chrome browser and others Why? and How should I do. Please help.

    Thank you

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  • I want to check player status about gID, userID, userName, level, score these data is in my Array. This my data picture https://drive.google.com/file/d/0B7Lopq ... sp=sharing

    and show status to player after the check completed .

    2,1,Krisnakorn,1,0 = gID,userID,userName,level,score

    How I do ?

  • How I compare the text which player input into textbox. I mean i want to compare the text only not wrong if player pressed space-bar as long as the text which input match to the original text set.

    example:

    original text: "Love^^@me"

    player inputted: "Love ^ ^ me"

    I would like the comparison result matches to original, focus on text only not space between the text.

    Please Help Thank you

  • hi, try this

    on click set animation frame = current animation frame +1 or -1

    Thank you so much it work for me

  • Hi Developer

    I has a problem. I want to play animation by click mouse one click for play one frame. I have 12 frames of animation and 2 button Next and Previous. My problem is I want animation play frame one by once Next button clicked and play frame two when I click Next button again and so on but when i click Previous btn animation play from current frame -1. How I can do this. Please help Thank you a lot.

  • Nevermind Solved XD

    How you solved it please tell me.

  • I am making a matching game with drag & drop behavior match between picture sprite and text array. when player drag text to the picture I want to lock dragging for only that text and the other text cannot drop in the same picture which the text exist. I want the player drop one text per one picture if the player try to drag and drop the text in the same picture I want it leap to the old position where it is set original place How I do please help. Thank you

    drive.google.com/file/d/0B7Lopq71SuvoUzR0TEZndnZLWnc/view

  • I use left and right arrow on keyboard to control sprite direction I want when sprite turns right it shoot right by left click on mouse and when it turns left so shoot left by the same way is left click on mouse. Now i only can shoot one direction. it not consistency how should I do. thank you

  • I use left and right arrow on keyboard to control sprite direction I want when sprite turns right it shoot right by left click on mouse and when it turns left so shoot left by the same way is left click on mouse. Now i only can shoot one direction. it not consistency how should I do. thank you

  • scirra.com/forum/tips-for-posting-in-the-quot-how-do-i-quot-forum_t62843 You may be best to read this.

    I cannot understand your question, and I doubt others would be able to either. My best guess is that you want to duplicate the contents of one array and place them in another.

    thank you I have solved it

  • i want to get whole data in my array by one data from another array like database i have 3 data tables I want to random data in table1 if i get 0 from first table then show whole data in table 2 and show on screen if i get 1 from random then show whole data from table 3 in the same way how i do code or event

    Thank you so much

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krisnk

Member since 31 May, 2016

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