davyx38's Recent Forum Activity

  • Watched it, keep it up!

  • Hello,

    I'm fine if I run into any issues, I will contact you.

    Thanks

  • Hello,

    I have three bosses that need solid coding, there is a document set up that gives a overview of the behaviors for each one, to use as a guide. The capx. has the three loaded plus their assets for attacks etc...

    I did start with a test but ran into some issues and would prefer someone who has cleaner code to tackle this.

    PM me or discord: discord.gg/rwtbaZ

    Thanks for reading

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  • You can try a line of sight maybe, if the player is close the enemy will play the melee attack. Something like 50 may do it.

  • If the story is going to be secondary to the gameplay, maybe break it down after each level/stage? You can still expand on the story without flooding the screen with text. That way you can touch on subjects like world power, narcissism, self-worth, etc...

  • Hello,

    Yes, Megaman is a much better example.

  • Hello,

    The camera should follow the player in each zone. I wanted the area that the player is in only visible. I attached a google link if it helps. The player box "scroll to" is disabled. When I try changing the numbers the camera seems offset to the right. Then the player appears the camera follows the player, when the player gets to the next zone, the camera shifts again but offset to the right.

    WASD-Controls, the code is at the bottom in the "main" event sheet.

    Thank You

    drive.google.com/open

  • Hello,

    So I have been tinkering with the camera/zone layouts, and would like to have the camera to stay in the zone, without showing the rest of the layout. I know it has something to do with the pixel size of the layout(maybe), but when I changed the equation the screen sets to the bottom right.

    I looked at some example capx. but haven't quite figured out the how/why it works to fix it. Basically castlevania/metroid camera movement is the end goal.

    Thanks

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  • [Feedback]

    Needed an inventory setup for my game, and blim did a great job setting it up, as well as making it easy to understand. Communication was prompt, would recommend to anyone who needs coding done.

  • Hello,

    I have two issues with setting up an inventory screen, and a functioning map that follows the player. I've tried to figure out both but to no avail. If anyone knows how to either one or both send me a message.

    Thanks

  • Hello,

    Have you tried line of sight, you could then have the zombie turn to the player and attack.

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davyx38

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